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[FANGAME][IN DEVELOPMENT][SCRAPPED] Revenge: An homage to the old school Megaman
#7
(03-12-2010, 01:44 AM)ClashPDG Wrote: how do I differentiate between a collideable object and scenery ( a simple Boolean )?

Well, I'm working on a map editor for Fate's Mirror in C#, and I use an enumerator. Say you want to make a one-way platform, a simple bool wouldn't cut it. So you could do something like this:
Code:
public enum TileCollisions
{
    NonSolid,
    Solid,
    OneWay,
    (whatever else you might need, like water you can swim in, springboards, spikes...)
}

e: Though Kaikimi also has a map editor in the works, so he probably has something to say, too.
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RE: Revenge: An homage to the old school Megaman - by Sengir - 03-12-2010, 09:38 AM

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