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What's with the anti-aliasing in Gameboy sprites?
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Designers do that on purpose, it helps when the sprites are shown a black background.

http://www.spriters-resource.com/gameboy/T.html

Look at Titus the Fox, the other method designers do is a white outline, which does help when the background it heavily populated.
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RE: What's with the anti-aliasing in Gameboy sprites? - by Deathbringer - 01-04-2010, 01:11 PM

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