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Like pixel art, but less straightforward [3D dump]
#58
(10-29-2009, 09:39 PM)Kilgore Trout Wrote: 1 hour bust
[Image: tribalhead.png]
low-poly model - with normal map - with diffuse map - with both maps - high poly for comparison

hi-poly is 37,120 faces, low-poly 146 faces

So Blender can handle about 50,000 faces with my specs (if i subdivide, Blender crashes), but 300,000+ with Zbrush

Nice model there. For anyone that didn't know before, its pretty obvious by looking at that picture how much normal maps affect a model.
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RE: Like pixel art, but less straightforward [3D dump] - by Shadowth117 - 10-30-2009, 08:19 AM

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