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Like pixel art, but less straightforward [3D dump]
#56
[Image: scahead.png]
low-poly > low-poly with diffuse (fancy way of saying color texture map) > low-poly with diffuse and normal map > hi-poly

Just a simple workflow test. Took me some time to apply the normals, idiot that I am. This is how your next-gen graphics are made, people. Hi-poly normal maps on low-poly models.
[Image: ZRdfkWQ.jpg]
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RE: Like pixel art, but less straightforward [3D dump] - by LeleleleMAXIMUM - 10-29-2009, 03:24 PM

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