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Like pixel art, but less straightforward [3D dump]
#32
Hey you cool dudes I just found out another use for render baking. Illustrated in these steps (no illustrations, HAH):

1. Make a low-poly model
2. Subdivide or subsurf to turn it into high-poly
3. Render Bake
4. Apply texture to low-poly
5. Your low-poly model now looks high poly!

In Blender, using Subsurfing to multiply the poly-count three times and then baking a full render makes a 300-something tris model look AWESOME.
[Image: ZRdfkWQ.jpg]
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RE: Like pixel art, but less straightforward [3D dump] - by LeleleleMAXIMUM - 10-01-2009, 05:14 AM

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