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Like pixel art, but less straightforward [3D dump]
#6
(09-14-2009, 06:27 AM)NorskSengir Wrote: The inner part of the arms need more polys, while the head could possibly use less.
Yeah, I realized that when I tried to rig it. Ah, well, learning through mistakes, I guess.

Black Mage texture test (after fixing the seams):
[Image: obamage.png]
The UV map before texturing:
click (it stretched the page a bit)

I finally figured out how to properly UV map, although I'm sure it could be improved. I found out how to fix the seams, and even though what I did here would only work for pure textures and flats, I have an idea how to do that whole painted texture look. Seems fun but tedious work. Very Sad

My god, I have new found respect for 3D artists. I used to think working in 3D was just like photoshop but with more buttons. Now if only I had photoshop to make those textures in.
[Image: ZRdfkWQ.jpg]
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RE: I think that guy is eeeevil [3D model] - by LeleleleMAXIMUM - 09-14-2009, 07:45 PM

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