08-27-2009, 04:22 AM
(This post was last modified: 08-27-2009, 10:19 AM by Davy Jones.)
The last regular enemies of disc1 (except Blue Dragon Shrine):
http://img198.imageshack.us/img198/4176/...twoods.png
http://img359.imageshack.us/img359/4148/...urpass.png
http://img198.imageshack.us/img198/149/l...stower.png
http://img143.imageshack.us/img143/2387/...fortre.png
All sheets I ripped so far are NPC-free (except Reza indoors which is still on the list, in Iluk it's impossible to remove one NPC because there is nothing to replace, another one is part of a machine).
And I determined that not all tilesets in PSX-VRAm have slightly different pallets, a few of them are exactly the same from the screenshots. Btw, not all tiles are in PSX-VRAM visible, a few of them are rotated (sand & ground stuff) by the game engine. Simply annoying and tooked me a long time to get that >=P
http://img198.imageshack.us/img198/4176/...twoods.png
http://img359.imageshack.us/img359/4148/...urpass.png
http://img198.imageshack.us/img198/149/l...stower.png
http://img143.imageshack.us/img143/2387/...fortre.png
All sheets I ripped so far are NPC-free (except Reza indoors which is still on the list, in Iluk it's impossible to remove one NPC because there is nothing to replace, another one is part of a machine).
And I determined that not all tilesets in PSX-VRAm have slightly different pallets, a few of them are exactly the same from the screenshots. Btw, not all tiles are in PSX-VRAM visible, a few of them are rotated (sand & ground stuff) by the game engine. Simply annoying and tooked me a long time to get that >=P