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Doodles and Finished Pieces
^I'm liking that alot : )

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In other news, discovered a technique to make the scales process faster.
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You make everything look so easy! I love the colors, a lot. TEACH ME YOUR WAYS!
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(04-04-2012, 04:36 PM)Strasteo Wrote: [Image: lwrD3.jpg]

Swordswoman.

Smile

could easily star in a Treasure game
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Mugi Gagarin

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(04-04-2012, 08:47 PM)Baegal Wrote: You make everything look so easy! I love the colors, a lot. TEACH ME YOUR WAYS!
I honestly can't explain how I do it lol But I appreciate the comment : D

Actually, I could record myself in the act of digitally painting and then you could learn from there. I'm just not sure what program would be used to record on desktop and add voice to it.
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That would actually be pretty awesome, just watching a video of you work on something. If you did, though, it doesn't need to have sound.
You really don't have to, however, I'm the same way myself. I can never really explain how I do things, I just do :I
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Anatomical tests. So far, it's good.

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I'm trying to make Shingata Medarot's KBT and KWG more palatable. These are just preliminary sketches, I went overboard with the "blocky Navi-esque" style. I'll revise them later.
way too cluttered and busy to be likeable. I didn't like it.
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Redesigned cervo looks cool, but beet is really busy
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Mainly either the lights and/or guns in the head area, I've never seen a robot head with that many weapon attachments before. I'd like to know what style of Puyo Devicho's meant to be. Sun or Genesis?
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SNES, Super Puyo Puyo Tsuu.
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Yeah, hence my saying I need to revise it, it did end up too cluttered. Though oddly the original designs are quite cluttered as well, will be a bit difficult to work them.

On another note though,

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EDIT: Though Gaia, if you look at Beet, he really does have that shitload of stuff on his head. And I can't even figure out what those side things are, they can't be guns, as Cervo also has them and KWG-types don't have guns.
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I always thought that they might be speakers for Cervo's radar ability
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