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Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
#61
For anyone that would like to rip models to help out to make this project complete.
Here is all of the Low-Poly models for this game in a .ab format in a zip folder. (The ones I ripped so far is Machop, Psyduck, Cubone, Eevee, and Skitty)
https://drive.google.com/file/d/1MxRY21P...gzarW/view

You will need AssetStudio for this, the guide for the models is included in the zip file as well.

Note all of the file names are in Japanese, so you may need to search up translations for all of them.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#62
Many of the submissions may need to be renamed after they get approved.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#63
2/24/2022
Done a bit more big renders for the models I ripped recently
But I need to rerip the Male Low-Poly Eevee as the textures don't show up and change the model submission

Edit: Rerendered Quaza's big render so it's face is viewable, and Pikachu's to have both Male and Female models together

Ripping the inside areas for the Player's house (Depending on their type)
Fire (All Done)
Normal (All Done)
Water (Lacks a few textures, and water texture is glitched, skipped for now)
Grass (House and Hut done, Tent missing textures)
Ground (All Done)
[Image: Render-Big.png]

All Big Renders done for the areas as well
[Image: 1645730478.png]
[Image: 1645730466.png]
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[Image: 1645730059.png]
[Image: 1645730047.png]
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Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#64
A few of them ripped by B1uelight have started to be approved, mine's going to be approved way later or something like that
Probably late in April or May. Just depends on the time moderators approve the models at.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#65
Sorry for the lack of model rips, I have been trying to rip the sounds from the game. In which many of the sounds I am aware were leftover from Gates And Super Mystery Dungeon (But in very high quality)
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#66
Update March 4, 2022
Most of the models have been accepted, and can finally be seen here
https://www.models-resource.com/nintendo...cueteamdx/

To do list:
More items and objects
Low-Poly models??? (Not sure about this yet, unless the models have major differences)
Re-Rip the Pokemon Square house models in separate model files (So they will be easier to use)
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#67
Nice job on all this. I'm wondering about the white outline on the rendered backgrounds. It seems like you're rendering it out then deleting a background after the fact in an image editor. Going forward, I recommend going Render Properties > Film > Transparent. Removes a whole lot of work.
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#68
(03-04-2022, 06:15 PM)ChingKittyCat Wrote: Nice job on all this. I'm wondering about the white outline on the rendered backgrounds. It seems like you're rendering it out then deleting a background after the fact in an image editor. Going forward, I recommend going Render Properties > Film > Transparent. Removes a whole lot of work.

Thanks Smile

I will do that next time when I render something in Blender.

3/5/2022
Not a model from this game but, this is a little showcase of one of my custom models I am doing right now.
Basically it's Iggy in the Pokemon Mystery Dungeon Style. (Uses the Low-Poly model from DX)
It uses Growlithe as a base, and it still needs a bit of work.
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#69
3/6/2022
Ripped one of the Mystery Houses (The Small One)
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#70
3/7/2022
Did renders for a couple of the new models I am uploading right now.
Big Mystery House will be ripped when I get home.

(03-04-2022, 06:15 PM)ChingKittyCat Wrote: Nice job on all this. I'm wondering about the white outline on the rendered backgrounds. It seems like you're rendering it out then deleting a background after the fact in an image editor. Going forward, I recommend going Render Properties > Film > Transparent. Removes a whole lot of work.

Thanks for the render properties, now it looks better (Sorry if you see some Black Boxes on the plants, I used the .dae so it can render easily, since .obj files are a mess sometimes XD.
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#71
I'm definitely liking the progress that's been made on Pokémon Mystery Dungeon: Rescue Team DX's models. Smile

By they way, if you want to remove the "black boxes" on the plants, you can connect the image texture node's alpha into the Principled BSDF node's alpha. Then under the material properties' settings, change the blend mode from "Opaque" to "Alpha Blend" and it should look better.
If you can't handle the heat.
You can't handle the Neutron Style.
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#72
3/7/2022
Ripped the Large Mystery House
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#73
3/8/2022
If Spike Chunsoft makes a Explorers DX in 2023/2024, that runs on the same engine as Rescue Team DX (Unity)

I will be ripping those models from that game.

Also did renders for a couple of my new submissions
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#74
3/8/2022
Here is one the most beefy rips I done so far, the boss area for Mt. Blaze. Not sure if they will accept this lol. (Over 130,000+ Polygons, 13 Megabytes)
[Image: image.png]
[Image: image.png]

And the second beffy rip goes to the boss area for Stormy Sea (Over 356,000+ Polygons/36.8 Megabytes, how is my laptop handling this?)
[Image: image.png]
[Image: image.png]
[Image: image.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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#75
3/10/2022
Many of the boss areas are so high-poly that it lags my low-end laptop (4GB Ram to be exact)
I can try ripping some more of them, but I don't want to end up making the laptop so laggy it goes unusable.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

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