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Let's fill in those missing letters!
#46
HUD
HUD
Loading Screens
Loading Screens
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#47
2069 A.D.:
[Image: 2069-AD-Introdcution.png]
Exciting Hour:
[Image: Exciting-Hour-X68000-Intro-Screens.png]
Alphabet Park Adventure:
[Image: Alphabet-Park-Adventure-Cutscenes.png][Image: Alphabet-Park-Adventure-Main-Menu.png]
That's it for the Sharp X68000! Now on to the V.Smile education system.
[Image: Kaneko-Wikia.png]
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#48
Mugshots
Mugshots
VS Portraits
VS Portraits
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#49
Adol Christin
Adol Christin
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#50
VS Portraits
VS Portraits


Large Portraits
Large Portraits


(Man, I kind of forgot Virtua Fighter existed. When was the last game, 10 years ago?)
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#51
These past few weeks have been kind of slow, so before continuing with this project I decided to make a progress report, to show which systems are finished and which ones are closer to completion.

*Game Gear: COMPLETE
*Mobile: COMPLETE
*Neo Geo: COMPLETE
*PlayStation: COMPLETE
*PSP: COMPLETE
*Sharp X68000: COMPLETE
*TurboGrafx-16: COMPLETE

*GameCube: #, Q, X, Y
*Neo Geo Pocket: G, I, L
*Nintendo 64: Z
*PlayStation 2: #, J, Q, W, X
*Supervision: M, O, R, U
*Wii: Q, V
*ZX Spectrum: V, Y

Another reason I have been so slow is because I finally hit roadblocks: some of these systems either only have RPGs and visual novels to fill the missing letters, or games that are full 3D and thus aren't worth ripping.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#52
Large Portraits
Large Portraits
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#53
The good news is:
I have a PC88 sheet of "Klax" done and ready to submit.
The bad news is:
I'm going to post it on new years as part of a big haul revolving around "sheets that I finally finished". It's about a month away but I hope you can wait for it.
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#54
Kid
Kid


Menu Icons
Menu Icons
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#55
Player Ship
Player Ship
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#56
Runner
Runner
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#57
Bosses
Bosses
Player and Enemies
Player and Enemies
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Thanked by: Ton
#58
General Sprites
General Sprites
Title and Intro
Title and Intro
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#59
Didn't feel like putting together those fancy thumbnail links this time

https://www.spriters-resource.com/nec_pc...et/124429/
Klax - PC88
Told you I'd upload it in January.

https://www.spriters-resource.com/sg_100...et/124426/
Gulkave - SG-1000
This is really impressive for the SG-1000, even if it was one of the very last games made for it to push it's limitations.

https://www.spriters-resource.com/plug_p...et/124483/
Way Out/Labyrinth
The VT03 version of Way Out, AKA the one J*ntron showed in his video. Looks like they stole an RPG maker character for it.
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#60
Capcom 3-In-1:
Logos & Select Menu
Logos & Select Menu


The Batman:
Batman
Batman

This one was really tedious to rip

Winnie The Pooh - Piglet's Special Day:
Introduction
Introduction
 
Map
Map


I know that there's a W done, but I just ripped it from non bootleg games.
I'm having trouble with the MAME debugger for Gals Panic 3 and the Jackie Chan arcade games. I don't how to enable the hidden service mode options.
[Image: Kaneko-Wikia.png]
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