Posts: 27
Threads: 12
Joined: Sep 2018
hello, how does game graphics fits in to system requirement?
Like, how do you measure the game running speed, relative to its data size and
refresh rate?
Is this something commonly asked? It seems like a lot of people recommended you to add moreĀ
hardware without knowing why.
I am a developer so it is more wise to figure out how fast can the game run the graphic
relative to the hardware and data size?
Posts: 4,447
Threads: 90
Joined: May 2008
Okay.
Can you google whatever it is you're asking before posting something like this? In fact, have you ever considered the specifics of what you are asking yourself?
This thread is literally just like the last one. This is a vague question with so many variables that lead back to the same answer, that depends. Do your research on whatever console you want to develop for. Alternatively, If you're asking how to make a system and put graphics in it, that's another story.
Posts: 27
Threads: 12
Joined: Sep 2018
(10-09-2018, 07:12 AM)DioShiba Wrote: Okay.
Can you google whatever it is you're asking before posting something like this? In fact, have you ever considered the specifics of what you are asking yourself?
This thread is literally just like the last one. This is a vague question with so many variables that lead back to the same answer, that depends. Do your research on whatever console you want to develop for. Alternatively, If you're asking how to make a system and put graphics in it, that's another story.
your answer is so lazy you dont even give a name on what to research.
what is this same answer anyway?
research on the console?
graphic card?