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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
#76
Just uploaded Poppi QTpi now. Variable saber is also not rigged from extract for some reason, but the bones and mesh's are there. AFAIK its single binded so it should be easy to find out which is rigged to what bone.

Next week is peoples desires so no fear. Finally will get around to what people want most. Green and Catalyst, with a mix of fur for the Catalyst.
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#77
Updated the Readme to state that if no facial morphs/shape keys are in the FBX then it uses bones most likely. Check the face for jaw and eyelid bones, eyebrows and such.
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#78
(04-27-2018, 03:44 PM)kurokairaku Wrote: Updated the Readme to state that if no facial morphs/shape keys are in the FBX then it uses bones most likely. Check the face for jaw and eyelid bones, eyebrows and such.

Wait a sec! Why does PoppiQTπ have face bones? Is she a special model or something? Is there any other XC2 model with face bones?
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#79
(04-27-2018, 04:09 PM)ambros489 Wrote:
(04-27-2018, 03:44 PM)kurokairaku Wrote: Updated the Readme to state that if no facial morphs/shape keys are in the FBX then it uses bones most likely. Check the face for jaw and eyelid bones, eyebrows and such.

Wait a sec! Why does PoppiQTπ have face bones? Is she a special model or something? Is there any other XC2 model with face bones?

I notice some of the less important blades, or what not seem to have bones for expressions instead, no clear reason why but yeah, Kos-mos, Kora, Nim are like that, nim has half expressions though but sitll has bones for faces.
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#80
Brighid is available now. Its a Monday huh? Well I decided to do her earlier just to get her out of the way, the fire effects are pretty hard to do mind you. Due to their complicated nature, I cannot show how its done as how I did it was very v-ray specific. Hopefully you guys will be smart enough to create some sort of flame or static flame image for use. I did use most of the textures available, just one extra mask to sorta set the flame border, but its literally just a slight feathered triangle.

Good luck
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#81
πνεῦμα πνεῦμα ay numa numa numa ay . One of the highly requested one is done, early too, arn't I nice? Sword works, but isn't proper, as rigging is all to the base handle, rather than to their respective bones. So animation with it might be hard, lest you rig it yourself.

Lots of her stuff is animation focused too, so I'm very curious how people will make her look in game and such.
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#82
I will probably try to get the particle systems working for Brighid's fire hair.

BTW, this pic is for humor, not for rushing

[Image: 29gzwj.jpg]
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#83
(05-01-2018, 09:21 PM)TheDragonScion Wrote: I will probably try to get the particle systems working for Brighid's fire hair.

BTW, this pic is for humor, not for rushing

[Image: 29gzwj.jpg]

Me too m8
[Image: IGgxKVG.jpg]
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#84
You might not have to wait much longer myself. Right now I am hoping I don't gotta use the same meme for the Update Dump and Titlekey of XC2 DLC Blades myself, so I can get T-elos and Poppi Buster in the pool of models too.
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#85
And there we go, Catalyst Nia. She is working just fine, and oddly enough her weapon is OK too. Now I rendered her, she passed the test, meaning she works, and materials are there and what not, after all I rendered that image.

Hope its well, just lemmi know when you encounter problems.
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#86
Blade Nia looks fantastic. Now she can get the praise and respect she deserves that of which Rex never gave her. *cough*chapter 7*cough*

Any chance we'll be seeing Zeke/Pandoria rips in the near future?
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#87
Love it all so far. Still waiting for Dahlia.
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#88
Thank you Smile
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#89
Love how for FEW, people are like "we need more manservice!" but no one minds for XC2 lol.
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#90
(05-03-2018, 12:12 PM)Toynota10 Wrote: Love how for FEW, people are like "we need more manservice!" but no one minds for XC2 lol.

Well Marth and Rowan was requested so expect them soon as well,
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