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http://www.spriters-resource.com/other_s...gameswiiu/

RTB (or whoever added this) put Soichi instead of Sochi in the name.
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(09-20-2015, 08:52 AM)larsenv Wrote: http://www.spriters-resource.com/other_s...gameswiiu/

RTB (or whoever added this) put Soichi instead of Sochi in the name.
That was me. Now I feel dumb, I've been spelling it wrong all this time. Very Sad

(Unrelated note, but how long have the new emoticons been there?)
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(09-20-2015, 11:33 AM)Random Talking Bush Wrote: (Unrelated note, but how long have the new emoticons been there?)
Not long, a couple days.
http://www.vg-resource.com/thread-27809-...#pid599166
[Image: 582217063e.png][Image: RWDCRik.png]


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Could someone delete this sheet and this sheet?
I want them deleted 'cause they're already up with missing images.
I see that I posted this in the wrong thread before.
[Image: 3oEduVuAsde9E8A716.gif][Image: ness_stamp_by_yukidarkfan.png]
3DS Friend Code: 4098-7082-7654
Add me sometime. I've got Smash, Mario Kart, and a few others!
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(09-26-2015, 08:09 AM)supersmashball Wrote: Could someone delete this sheet and this sheet?
I want them deleted 'cause they're already up with missing images.
I see that I posted this in the wrong thread before.
Removed them.
[Image: 582217063e.png][Image: RWDCRik.png]


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http://www.spriters-resource.com/pc_comp...smedieval/

The Sims Medieval is written without a colon, as it is a standalone series.
[Image: stitch_hi_by_guy_who_does_art-d7hridu.jpg]
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Fixed
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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The Jigglypuff Trophy (Classic) from SSBM is actually the Jigglypuff model from Pokemon Stadium 2. The small icon is the correct model, but the download file is wrong.
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I'm not sure if this is possible, but is there a way to make it so Roman Numerals will appear in numerical order, rather than alphabetical order on the site? For example, we could get I, II, III, IV, V, VI, VII, VIII, IX, X, etc. rather than I, II, III, IV, IX, V, VI, VII, VIII, X? It's minor, but it really screws with the Final Fantasy series, in particular.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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I've always wanted to sort them correctly but short of manually creating a separate sort function for Roman numerals (and then somehow deciding what Is, Vs, Xs, etc. to run it on), there doesn't appear to be a built-in way to handle them. Sad
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Since I was led into it, I should bring up this comment Metalsonic30 posted in the Sonic Advance 2 (GBA) section of the site.
http://www.spriters-resource.com/game_bo...sonicadv2/
Except for Amy Rose and Cream the Rabbit, all the characters' sprites are from the first Sonic Advance, not the second. How to tell? Easy.

*No "mild walk" sprites when the characters start moving form a standstill (which was first introduced in SA2)
*The SA1 Special Stage sprites (complete with the boards); SA2's special stages have an entirely different gameplay style.
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(10-08-2015, 10:16 AM)Petie Wrote: I've always wanted to sort them correctly but short of manually creating a separate sort function for Roman numerals (and then somehow deciding what Is, Vs, Xs, etc. to run it on), there doesn't appear to be a built-in way to handle them. Sad
Yeah, that's kinda why I went and replaced all of the ones I saw with numbers. Of course it didn't help that beforehand it was inconsistent (there were even games from the same series that had both Roman numerals and regular numbering, on the same page too!).

(10-08-2015, 01:59 PM)Superjustinbros Wrote: Since I was led into it, I should bring up this comment Metalsonic30 posted in the Sonic Advance 2 (GBA) section of the site.
http://www.spriters-resource.com/game_bo...sonicadv2/
Except for Amy Rose and Cream the Rabbit, all the characters' sprites are from the first Sonic Advance, not the second. How to tell? Easy.

*No "mild walk" sprites when the characters start moving form a standstill (which was first introduced in SA2)
*The SA1 Special Stage sprites (complete with the boards); SA2's special stages have an entirely different gameplay style.
I've deleted the duplicate sprite sheets now. I feel there should be an organized, "complete" sprite sheet for each character with the sprites from all three games, but I actually forgot if there were any major differences with the shared animations or not.
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I can explain some of the numeral stuff on the old system. When the names were on the icons and not part of the code, I cheated a bit and had the numeral (Final Fantasy IV) on the icon, but named the section Final Fantasy 4. This was to keep them in order in the game selection.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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I made an edit to a spritesheet, and it got accepted, but it appears to still be displaying the original.
http://www.spriters-resource.com/game_bo...heet/2708/

Heres the edit:
http://i.imgur.com/jIuxoFE.png
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The revised file replaces the original but it has the same name so you're likely seeing a cached version of the old sheet. Both of the links you provided are identical for me so I'd suggest doing a couple of hard refreshes (CTRL + F5 on Windows, Command + R on Mac) to force it to update for you.
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