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Vier Legend (GB Limitation)
#16
I'm really fond of these portraits, especially Tomoe.

I would point one thing out, though: the dithering on her forehead.
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The darker pixels are in the middle of the mid grey cluster, and they are parallel to the mid grey dithering, which creates a kind of jaggy effect.
Anyway, I made several edits showing ways around it: one way is to completely get rid of the dithering, another spacing the dithering out...

I would go on to saying the dithering would be more suited to a CRT screen or an emulated CRT screen.

Great work and keep pumping stuff out! Smile
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#17
Thanks for the insight, c2b my main fam B-)

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#18
https://soundcloud.com/gorsal/the-war-of-thousand-years
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#19
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#20
Cool looking art!

Regarding the Game Boy limitations though, it looked like some of the sprites on the first page used 4 colours instead of 3? I could be misunderstanding and the character assets are tiles for battle, in which case you can avoid my following advice. Even though the original Game Boy can layer sprites (allowing for all four shades), I don't think I've ever actually seen a game do this (if you have any examples, I'd love to hear them though). With that in mind, wouldn't it be better to nix the colour count on sprite objects from 4 to 3?

I'm a stickler for limitations though, so obviously you don't have to follow them to the tee if it doesn't bother you. Looking forward to seeing more from this project. I love anything to do with the Game Boy!
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#21
The sprites all have 3 colors (black, dark gray, gray). The white is actually transparent.

Notice: we missed the deadline for the gbjam and thus we're out of the event. I won't be doing anything with this game so soon ugh
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