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The Legend Zelda: Zero Quest[WIP]
#16
Ooh, sounds like the nether in Minecraft. And I'm glad the vertical doors act like air ducts when you go through them; solves a pretty big issue that the Zelda 2 dungeons brought up, that being there's too much horizontal traversal. I probably would have used ladders, but ducts add variety.

[EDIT]
Noticing how frequently it happens, I swear, I'm not being the first on new pages on purpose. XD
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#17
I really am enjoying the progress in the game. Also the tileset of the underground area looks very similar to the super mario world cave area.
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