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Pokémon Model Ripping Project
(10-16-2014, 06:11 PM)Goldtex Wrote: I'm kind of curious, maybe this new BCH format is the same as Smash Bros?
It's not. It's closer to X/Y, but at the same time it's different enough that they're *still* not the same format.
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omg that may model... @_@

must.. need... lol

good progress so far RTB
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This isn't a request, but I can't wait to see Wally. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
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(10-16-2014, 06:15 PM)Random Talking Bush Wrote:
(10-16-2014, 06:11 PM)Goldtex Wrote: I'm kind of curious, maybe this new BCH format is the same as Smash Bros?
It's not. It's closer to X/Y, but at the same time it's different enough that they're *still* not the same format.

What's different about the format?
[Image: 33426ca52b.png]
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(10-16-2014, 06:46 PM)Lilothestitch Wrote:
(10-16-2014, 06:15 PM)Random Talking Bush Wrote:
(10-16-2014, 06:11 PM)Goldtex Wrote: I'm kind of curious, maybe this new BCH format is the same as Smash Bros?
It's not. It's closer to X/Y, but at the same time it's different enough that they're *still* not the same format.

What's different about the format?

(10-16-2014, 12:35 AM)Random Talking Bush Wrote: Header information's different, how the vertex information is stored is also slightly different. ...

(10-16-2014, 01:01 AM)Random Talking Bush Wrote: ...(the polygon data's no longer stored next to each vertex chunk, it's all in one bunch at the end!)
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lets just think of it as a different BCH version.. xD

lets name it... BCH Version 11?
while X/Y BCH format is Version 9 and SSB 3DS is version 10.. yeah lets just go with that :v
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(10-16-2014, 11:11 PM)Demonslayerx8 Wrote: lets just think of it as a different BCH version.. xD

lets name it... BCH Version 11?
while X/Y BCH format is Version 9 and SSB 3DS is version 10.. yeah lets just go with that :v
But then there's also Kirby Triple Deluxe that uses an even more different form of BCH. So what would that make it, then? :V
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mmm good point... u got me there...
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Then again, there's also MDL0 Version 8 that was used for a few early Wii games... so X/Y = 8, Kirby = 9, Smash = 10, OR/AS = 11? None of the script things I've written for a specific BCH-model game works with another, so they're all different in their own ways.
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sure lets go with that...

cause in MDL0's, different version numbers had different headers and offsets, so its very plausible..

edit:
heh thats interesting.. pokemon x/y uses normal maps only in 3d mode.. i checked out the normal maps of mega char x that someone linked here.. seems to act that way in 3D mode only(?)
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Oh, that's interesting. I'm not sure why a cel shaded game would need a normal map like that, but nice.

[Image: 2014-11-19_1823.png]
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Eh, what the heck. Have some more.

#127 Pinsir
#127 Pinsir
#142 Aerodactyl
#142 Aerodactyl
#214 Heracross
#214 Heracross
#409 Rampardos
#409 Rampardos
#566 Archen
#566 Archen
#658 Greninja
#658 Greninja
#667 Litleo
#667 Litleo
#673 Gogoat
#673 Gogoat
#675 Pangoro
#675 Pangoro
#686 Inkay
#686 Inkay
#692 Clauncher
#692 Clauncher
#697 Tyrantrum
#697 Tyrantrum
#699 Aurorus
#699 Aurorus
#707 Klefki
#707 Klefki
#710 Pumpkaboo
#710 Pumpkaboo
#711 Gourgeist
#711 Gourgeist
May
May


(EDIT: Forgot two.)
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(10-16-2014, 06:59 PM)Random Talking Bush Wrote:
(10-16-2014, 06:46 PM)Lilothestitch Wrote:
(10-16-2014, 06:15 PM)Random Talking Bush Wrote: It's not. It's closer to X/Y, but at the same time it's different enough that they're *still* not the same format.

What's different about the format?

(10-16-2014, 12:35 AM)Random Talking Bush Wrote: Header information's different, how the vertex information is stored is also slightly different. ...

(10-16-2014, 01:01 AM)Random Talking Bush Wrote: ...(the polygon data's no longer stored next to each vertex chunk, it's all in one bunch at the end!)

(10-17-2014, 03:25 PM)Random Talking Bush Wrote: Eh, what the heck. Have some more.

#127 Pinsir
#127 Pinsir
#142 Aerodactyl
#142 Aerodactyl
#214 Heracross
#214 Heracross
#409 Rampardos
#409 Rampardos
#566 Archen
#566 Archen
#658 Greninja
#658 Greninja
#667 Litleo
#667 Litleo
#673 Gogoat
#673 Gogoat
#675 Pangoro
#675 Pangoro
#686 Inkay
#686 Inkay
#692 Clauncher
#692 Clauncher
#697 Tyrantrum
#697 Tyrantrum
#699 Aurorus
#699 Aurorus
#707 Klefki
#707 Klefki
#710 Pumpkaboo
#710 Pumpkaboo
#711 Gourgeist
#711 Gourgeist
May
May


(EDIT: Forgot two.)

Good job RTB.
[Image: 33426ca52b.png]
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yaaay thanks for may!!!

now what about Brandon? o.o.. or any other chars
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(10-17-2014, 06:15 PM)Demonslayerx8 Wrote: yaaay thanks for may!!!

now what about Brandon? o.o.. or any other chars
Next update. It took me nearly 7 hours to get just May's model in working condition along with her textures.
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