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Kelvin Shadewing's Pixels
I noticed that myself. I copied the pose from the artist who made the dragon, which is why her wing also originally had two fingers instead of three. I'll move it over.
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Minor update to Tartii. Thanks to Shy for the info on AA and Blue for reminding me of the leg's position.
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The dragon looks fantastic. I'm digging the AA and the general smoothness of the curvature. I don't think there's much to do in the way of improvement on this one.
[Image: LSufGqp.png]
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Thanked by: Kelvin
Thanks. I'm hoping to animate her in the future.

[Image: Y51gRyh.gif]
This is a request from a friend. He says he's OK with it, since it was just supposed to be a simple little thing, but I feel like I can go back and improve it some. I'm particularly bothered by the stripes on his body, and the red mark on his chest is supposed to be this weird curved cross thing (can't remember what it was called) that I had looking clearer, but he asked for it to be thicker, so I'm afraid it doesn't show up well enough. But, yeah, those stripes were hell, and I'm still not used to digitgrade characters.
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One of these perhaps?
Or perhaps one of these?

Either way, the animation reminds me of an unused animation for Heatman in Megaman Power Fighters.
[Image: LSufGqp.png]
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The second one, yeah. He called it something different, though, not "iron cross". Actually, that might not be it, because that one fits into a square, and his is supposed to be round.
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The Knights Templar Cross? Seen here
[Image: LSufGqp.png]
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[Image: 0IGOYi9.png]
Yaaaay, teeny update.

This is a new character I'm working on named Track and his partner, Ball. I decided Kyrodian Legends is too complex for now, so I'm working on a new project. This one's a parody of Mighty No. 9, and how close it came to ripping off Megaman without breaking copyright. It uses all the same naming conventions (Track and Ball as to Beck and Call as to Rock and Roll, all males ending in CK and all females in LL, Dr. Knight, Dr. Smiley, etc.), but instead of being just another game about running around shooting robots, it's more about fixing things. In fact, Track doesn't even have a gun; he has tools for repairing stuff, and a grappling harpoon for getting around. Ball is the one with the gun, and she guards Track when enemy robots get near, but has a limited amount of energy before she must recharge.

Metal dropped by enemy robots is used for material so Track can fix things. He can also break stage elements with his wrench to find additional metal, too. Fixing things is done by attaching power conduits, controlling the flow of steam, and various other hardware-related tasks. At the end of each level, the boss is a malfunctioning robot that Track must disable before fixing. Once its fixed, it will reward Track in the end game by helping him get into Dr. Smiley's fortress. Instead of gaining new weapons from robot masters, they act as temporary summons, and are used for bypassing things that Track and Ball themselves cannot overcome.
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Thanked by: E-Man, Neweegee
[Image: Ob3SLDe.png][Image: TBdMcSE.gif]
Two characters from a minigame I'm working on for a friend. You play as the teeny dragon, Hida, and try to outrun the chasing gryphon, Sveti, as long as you can.
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(05-13-2015, 04:54 PM)Kelvin Wrote: [Image: Ob3SLDe.png][Image: TBdMcSE.gif]
Two characters from a minigame I'm working on for a friend. You play as the teeny dragon, Hida, and try to outrun the chasing gryphon, Sveti, as long as you can.

While I understand what you were going for, the blur effect is probably not needed. Just go with a more upturned wing on more of a downswing, and it should get the effect across just fine if that frame is fast enough in comparison to the others.
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I did the blur to make the flap seem more powerful and cut down on downward frames. If I just did a down-moving wing, I'd have to also include the fully-down wing, which would add a frame and take away from the strong flapping effect. The little guy is flying for his freedom, after all. ^.-.^;
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There are a few issues, animation speed, the tail magnitude and general stiffness.

Here's my edit: (left is mine)
[Image: HH61ZFG.gif][Image: TBdMcSE.gif]

I removed the 3rd frame because it made the animation too slow.

I decreased the tail's magnitude alot. Unless he's intentionally controlling his tail, it should just drag behind. That means that the magnitude couldn't possibly be larger than the amount he moves up and down.

I didn't try to change the stiffness because I was lazy. The issue is that only the tail and wings are animated, but the rest of the body is stiff. Generally, for 3D animation, I've found that it's easier to just create each key pose instead of having interpolation do it for me. You only have 3 frames (if you remove the 3rd) to animate, so it shouldn't be too much work to change. Redrawing each frame is well worth the trouble. If you're having trouble figuring out what the pose should be between poses at a specific moment, just make any intermediate pose that you can think of. Then all you have to do is adjust the timing appropriately. You can keep repeating this process until the animation is done.

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~Much appreciated E-Man =p
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Thanked by: E-Man, E-Man
(05-14-2015, 03:52 PM)Kelvin Wrote: I did the blur to make the flap seem more powerful and cut down on downward frames. If I just did a down-moving wing, I'd have to also include the fully-down wing, which would add a frame and take away from the strong flapping effect. The little guy is flying for his freedom, after all. ^.-.^;

Again, while I understand what you were going for, I think it's possible to do it another way and not make the down swing stick out so much. It looks like his wing turns into a jagged cobalt cracker for a second, which is probably due to the frequency of the blur's appearance itself.

I'll whip of some examples of what I mean in a bit.. going to sleep at the moment.
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(05-14-2015, 06:26 PM)TheShyGuy Wrote: ~Much appreciated E-Man =p

Yeah, my computer sometimes has a habit of making me thank posts twice. ^^;

Now then, I'm also going to agree that the motion blur on the wings is not needed. Unless the dragon is some kind of humming bird, you can get away with the wings not having it no matter how fast your dragon is going.

Also, is it just me, or does that style of that giant griffin clash a bit with the dragon?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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How's this?
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