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Windows EXE graphic extraction (Holdover)?
#1
I want you guys to take a look at this game: http://www.foxeye.squares.net/product/holdover/

Frustratingly challenging kind of game. Like it was made in the mid-90s, with awful Engrish to boot.

My question is: How in the hell do you extract in-game graphics from it? I have tried virtually every kind of unarchiving software known to man for both Windows and Mac, and absolutely nothing.

Yet...

http://spritedatabase.net/game/2356&view=2

=_=

Now, I would register on that site and ask them their tricks of the trade, but...I just get this weird sort of feeling that they won't be too helpful or cooperative - especially to a newbie. And I recalled you guys helping me out the best you could with that crappy Final Fantasy game for iPhone.

Now, I'm not trying to rip Holdover in particular (it's already been ripped), but I found a good plethora of these weird little obscure Japanese indie games that seem to use the exact same sort of programming and compression. But, again, I have absolutely no idea how to work with them.

At this point, my best chance is something like AnimGet - which, by the way, would be a pain in the ass of ungodly levels considering the various filters some of these games like to employ (Holdover for instances has an underwater filter, along with pixel contortion).

So...anyone have any good tips? By way, I do use a Mac primarily, but if it's a windows-only solution, I can go with that as well.
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#2
Is it a flash game? Then you can find some information here:
http://spriters-resource.com/community/s...?tid=22343

I was never able to rip flash games because nothing works for me.
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#3
Unfortunately it's an .exe. Even if it was a Flash .exe projector, you wouldn't be able to extract anything from it as you would from a .swf.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#4
Memory dumps + TiledGGD does the trick 95% of the time.
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#5
how do you make memory dumps from programs?
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#6
Sorry for the late arrival. I got all sick. :<

(04-02-2013, 03:42 PM)Davy Jones Wrote: Is it a flash game? Then you can find some information here:
http://spriters-resource.com/community/s...?tid=22343

I was never able to rip flash games because nothing works for me.
Unfortunately it's not flash - it's just a single-stuffed .exe file. Honestly, flash games are no problem whatsoever if you have a really good decompiler - like SWFDecompiler.

(04-03-2013, 06:10 PM)Mighty Jetters Wrote: how do you make memory dumps from programs?
I was wondering that as well. Eventually, I got around to trying to juice the file. Problem is, all the (presumably) png and bmp files are compressed using some weird .inflated format, which I couldn't make heads or tails of.
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#7
(04-03-2013, 06:10 PM)Mighty Jetters Wrote: how do you make memory dumps from programs?
Try this. It's what I use.
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#8
(04-04-2013, 12:36 AM)-Q- Wrote: Problem is, all the (presumably) png and bmp files are compressed using some weird .inflated format, which I couldn't make heads or tails of.

I know this doesn't help with the issue at all but
I think those people didn't understand the inflate/deflate aspect of compression. Deflate -> compress, inflate -> decompress. So ".deflated" would be more correct for a compressed file!
To be more precise, "DEFLATE" is the name of a specific compression algorithm, using a combination of LZ77 and Huffman. It's used by gzip, PNG and ZIP files (among others).
This is really far-fetched, but maybe those files use this compression method (they could just as well use any other, though). You could try to rename them to .gz and .zip and see if either can be decompressed with their respective decompressor - if you're lucky, they're of one of these file types. I'd say it's worth to try, even if it's likely to fail.
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#9
(04-04-2013, 03:15 AM)Random Talking Bush Wrote: Try this. It's what I use.
It's worth a shot. Thanks.


(04-04-2013, 06:44 AM)Previous Wrote: I know this doesn't help with the issue at all but
I think those people didn't understand the inflate/deflate aspect of compression. Deflate -> compress, inflate -> decompress. So ".deflated" would be more correct for a compressed file!
To be more precise, "DEFLATE" is the name of a specific compression algorithm, using a combination of LZ77 and Huffman. It's used by gzip, PNG and ZIP files (among others).
This is really far-fetched, but maybe those files use this compression method (they could just as well use any other, though). You could try to rename them to .gz and .zip and see if either can be decompressed with their respective decompressor - if you're lucky, they're of one of these file types. I'd say it's worth to try, even if it's likely to fail.
Doh, I knew that. Tongue But yeah, renaming the files doesn't work either. I'm guessing that's because they're partitioned something fierce - a single sprite spread over several juiced files. Normally, you could take several of these files and just rename them in parts, and recombine them. Problem, all of the inflated files don't have any real pattern or string to them. I have no bloody clue what's what. The files literally go something like "3532523453.inflated". Now, if there was a file that was "3532523454.inflated", then I'd have at least something to go on. But it's all completely jumbled. :X

On the positive side, juicing the .exe file decompresses audio files without any real hitch. So...I guess that's something. In any case, while I'm waiting and experiment for this to pan out, I guess I'll just rip some other game. I remember a couple of thousand years ago, I said I'd rip Orphan Feast. X_X
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