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[UNPAID]Student Game Looking for Pixel Artist
#1
[UNPAID] Student Game Looking for Pixel Artist

So, I'm part of a 4-man game development student team working together to produce a full, working game in one month's time. However, we have a lot of visual assets for the game and only one artist to do them all, so we've set out to find another artist who would be willing to help out unpaid.


About the game:
Labyrinth (working title) is a real-time, semi-casual dungeon crawler where the player guides a young ninja seeking to liberate various treasures from a band of pirates. Run through randomly generated mazes to find the best treasure, then race to the exit with your loot before it vanishes from your hands!


About the artstyle:
The game's sprite style aims to be fairly simple as well (partially because of our deadline).

[Image: Player_Style_Sample.png]
[Image: En_Basic_Run_W_gif.gif]


About the request:
The project requires at least 200 animated assets and 5 tilesets, as well as a few menu assets. Any joining artists would split these tasks with our current artist, and would hopefully manage to get their parts finished within the 3-4 week production period.

While the artist would not be paid in currency, he would definitely receive a copy of the finished game as a portfolio piece, as well as gain some potentially valuable experience working with a game team. And, of course, your name would certainly be listed in the credits.


About the team:
We're game development students and we depend on the project mostly finishing in order to get full grades (though it doesn't necessarily have to look nice); this should all but guarantee that the project will finish, with or without visual assets.

I can be contacted at marjense@uat.edu if you're interested.

(As a note, I'm the current artist. I probably can't produce 200 animated pieces, even with just 4 frames each, in just 3-4 weeks, so I'm looking for some extra help).
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#2
What exactly needs to be made for the animated pieces? Like, enemies, chests, effects, the player?
Are there any designs for them made already?

What sort of tiles do you need?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#3
Right.

Animated assets are required for 6 enemies, 5 items, about 10 effects, 3 animated environment pieces, and the player (which itself alone accounts for about half of the total animations).

The sprite style is a top-down perspective, and enemies will have 4 different facing directions (though copy-flipping is probably acceptable for left/right); the player currently has 8 directions, though might be reduced to 4 if we don't have the time. There's a 16-color max with usually 2 shades per color (3 max), though I haven't set out a palette yet. Typical black line rules (black outlines, none inside unless outlining an overlapping appendage), and motion blurs for fast movement.

General designs have been created for all the animated pieces, though there aren't any animation plans just yet.

The tilesets aren't QUITE solidly defined yet, mainly because I'm not that good at backgrounds; however, they'll have the same color limits as the sprites and will be probably be 64x64.
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#4
I am quite bloated with my own stuff but you can count on me if you need an effect or two c:

also if you're interested in music... who knows Wink
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[Image: deT1vCJ.png]
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