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Major Pokemon Black and White Animation Ripping Project
#76
@Jefelin Oh thank you very Much^^
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#77
@AJ Games:
Nothing happens and you have done, let the staff is helpful, just enter my credit and post in the first post.
This is the image that I use, look at the first page in the templates that are already.
http://img829.imageshack.us/i/wobbuffet2.jpg/
I'd be very grateful Smile

There is a tutorial posted by metalflygon08 on the second page, check it out, you can help

Here I bring Yanappu
[Image: yanappu.gif]
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#78
Jefelin are you gonna rip Kirumiru?
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#79
Yes, but if you want to do I do other ;P
Well, here's Boappu
[Image: baoppu.gif]
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#80
can i suggest to make all the gif in the same size, like this:

[Image: qp5dnm.gif]

120 * 120 pixels, made from metalflygon sheet

and, also, it can be nice to save them in *.psd, so that they can be easily shared, modified or corrected

here it is: http://www.mediafire.com/?hem783oi3fmxe
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#81
You see this is not necessary, gif format can be modified by any design program, there are even exclusive programs for that, and as soon as the size, it is counterproductive to everyone that size, small pokemon take up more memory and will not of all, we must adapt each sprites according to their needs, I try to optimize them to occupy as little as possible.
There are also problems in Explorer and Chrome that makes heavy Gif not play well.

I do not know if you'll agree but I think what you raise is more work and less effective.
Sorry for the speech
And here Hiyappu
[Image: hiyappu.gif]
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#82
These really ought to be uploaded too the main site. They are awesome! Keep it up!
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#83
And I have to Zoroark, so I'll post when I get home Wink
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#84
(10-11-2010, 09:44 AM)Jefelin Wrote: You see this is not necessary, gif format can be modified by any design program, there are even exclusive programs for that, and as soon as the size, it is counterproductive to everyone that size, small pokemon take up more memory and will not of all, we must adapt each sprites according to their needs, I try to optimize them to occupy as little as possible.
There are also problems in Explorer and Chrome that makes heavy Gif not play well.

I do not know if you'll agree but I think what you raise is more work and less effective.
Sorry for the speech

Using a specific programs only to manage gif is ... lol.
Photoshop *.psd format is an universal, easy and portable container for images, there is no real reason to not use it.

The gif you have made is bad optimized ... 68 Kb
Maybe your program is not so good as you think

This one is better (28 kb), edited and saved with photoshop...

[Image: 2epm4rd.gif]

and up to 120*120, only 32 kb

[Image: 2cncpq9.gif]


Making all images at the same size is good for repository, alignement, etc.


edit: forgot trasparency.. the size is the same (maybe less)
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#85
Well now ready Zoroark, today I see this a little off, encouragement guys.
[Image: zoark.gif]
And Kurumigan
[Image: kurumigan.gif]
@Deneb87:
I also optimize them as well, but I really like is to set the sprite conrespecto substance, but if that will put them well, now that the. psd and size remain unconvinced, my Zekrom is larger than 128x128 for example .
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#86
Been busy on another project unrelated to sprites, sorry. When its finished I'll get back to this, should be only a day or two.
[Image: tsrbanner.png]
^ Click to go to my Platinum/HG/SS rips.
[Image: pokejungle.png]
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#87
I start a job today, so I won't be as active as I'd like, but I will try to be here as much as possible.

Can I ask someone to become resonsible for keeping the 'All Ripped Stuff' spoiler up to date for me?

G2g now, break has ended.
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#88
Sorry, but I've noticed a small error in Bijuron, so here it is completely renovated and upgraded, have someone added to the main post.
[Image: bijuron.gif]
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#89
Flygon if you tell me what to do, i will try Tongue
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#90
Here it is something:

[Image: 2r4mrz4.jpg][Image: 34r674h.jpg]
[Image: rwuyi1.jpg][Image: k3lidw.jpg]
[Image: f3hoo9.jpg][Image: 2216x5.jpg]
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