Users browsing this thread: 7 Guest(s)
Ripping Questions
(03-09-2009, 02:26 PM)Ridleymaster Wrote: I just found the same program today on Sprite database and they say that you'll need Tile Molester to use a lot of the files. There are other programs there that might be able to help but to me that you kinda have to you some of them as a team.

I haven't tryed these programs out yet but I'm hoping it will all be good results.
Yeah, but what good is Tile Molester if the game's data is compressed <_<
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
Thanked by:
Tahaxan can decompress the files you save. Everything from the game shows up but I haven't figuered it out on tilemole or ggd yet.
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
Thanked by:
Smile 
LOL I HOPE THIS IS NOT ANNYOYIN BUT PLZ TELL ME WHAT THE HECK DO I DO
I have VBA AND HAT RIPPING RIPPING THING U GAVE
IT HAS ONE FILE VBA.DMG
what is it?????
HOW DO I USE IT????
respond plz
Thanked by:
I hope that's an alt. And a troll.
On the off-chance it isn't, .dmg files only work on Macintosh computers.
Thanked by:
Does anybody know how to use .bin sprite files?
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
Thanked by:
(03-09-2009, 09:54 AM)Kosheh Wrote: help me how i rip sprite!!!!!!!!!!!!!!

I decided to do a little bit more ripping from Naruto: Path of the Ninja 2 [DS], but I'm doing it the hard way....through Tahaxan. By writing up my own plugins I was able to use Tahaxan's decompression method to get some things like enemies [by decompressing the file and using a 4bit palette], but it seems like every folder has its own filetype and it's making the whole process really complicated. Cry

My goal's to rip the battle backgrounds [a_map folder or b_map i believe. there are .n and .m format files there]
and the character sprites (I feel that a lot were missed in the archive)
without having to play through the game to do so

Another problem is that if I go through the game using the same uh, "plugin rules" I'll have files that have loopy sizes with odd-numbered tilecounts and stuff. It's very annoying.

Barubary would be awesome if he stopped by this thread and helped me out here. He bailed me out last time when I was ripping the last of AWDOR's sprites, and he'd be a super brother if he took a shot at this one Cry

Likewise, if there was a program that decompresses files like Tahaxan does, that would make the process a million times easier. I feel like it's not LZ77-compressed, but something else...
I've tried to tilerip from this game some time ago, and I have to say that i'd love to be able to tilerip everything from this game. This is because I then would have to have a working decompressor for the 'flag-0x11 files' (which is also the only compression used in MM Starforce 3).
These kind of files are LZ77/LZSS compressed, but use some kind of slightly altered algorithm, rendering the decompression algorithm(s) inside Tahaxan useless for those files. Some of the .t-files inside NPotN2 use this compression, including the character files.

The maps are easy; the .n-file is the palette, the .m file contains the graphics in tiles of 32x32. I'd advise using TiledGGD, with the tile size set to its proper value[/plug]. You cannot view these files properly in Tahaxan, since it can only handle tiles of 8x8.


(03-10-2009, 10:37 AM)Ridleymaster Wrote: Does anybody know how to use .bin sprite files?
.bin files can be any format (there're sometimes even different formats within the same game), so you'll have to be more specific than that ;]
Thanked by: Superliger, Superliger
not sure if I can? I opened the gam with that Tahaxan thing and 99% of it is .bin files.
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
Thanked by:
(03-10-2009, 12:52 PM)Ridleymaster Wrote: not sure if I can? I opened the gam with that Tahaxan thing and 99% of it is .bin files.
For one, naming the game would help ;]
(or supplying an example file)
Thanked by:
I was able to figure it out why tilemole woudn't open them correctly they were compressed so I had to decompress them and they all work. Thanks to all who have helped me Smile.
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
Thanked by:
I GOTTA bookmark this!!
Thanked by:
I'd like to rip all of the buildings and map- iles of Pokémon Ranger Batonnage. What is the best method for this?
Thanked by:
I need a bit more help with tilemole. How do I get big objects to line up right? For example I have a part of a tail on the top row and a part of a head at the bottem row. Also how do I get the right colors on the sprites if I don't know what the right colors are? Does anybody know how to use GGD?
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
Thanked by:
(03-11-2009, 02:07 AM)windscar Wrote: I'd like to rip all of the buildings and map- iles of Pokémon Ranger Batonnage. What is the best method for this?
Disabling layers and Screen Getting (alt+impr pant petsis).

What would be the best form for shading a "combat game" sprite type?
I lol'd at how much Diogaluse Gigahmeh fails. Really. And little smiley too: Tongue
Thanked by:
I'm having problems. I wanna rip the stuff from a PSX game but the only way to actually do it is using AnimGet. I would have to delete all of the background and such, but it doesn't matter. The problem is, AnimGet slows my PC down to the point that it makes it freeze.

Is there any alternate tool I can use for this or something?
[Image: yorksig.png]
Thanked by:
Screencaptures and Paint.

What would be the best form for shading a "combat game" sprite type?
I lol'd at how much Diogaluse Gigahmeh fails. Really. And little smiley too: Tongue
Thanked by:


Forum Jump: