Hi all,
I have ripped various sprites/graphics/maps over the decades but never really shared them as they were just personal challenges at the time.
Recently I started by sharing my various dizzy rips on The Dizzy Fan Page , but as the site is primarily Dizzy related I thought I should broaden my sharing to non specific interest site.
So I thought, here I would post some of what I have achieved though programming/reverse engineering mainly 16bit platform games.
I'll start with Allo Allo Cartoon Fun for the Amiga.
Allo Allo Cartoon Fun (Amiga)
Giddy I (AKA Wibble World Giddy Wibble Mania) (Amiga)
Sprites
Tilesheet
Giddy II (AKA Hero In An Egg Shell) (Amiga)
Sprites
Tileset
Dennis (Amiga)
Dennis (Hardware sprites)
Mr Wilsons House (Level 1)
Frankenstein (DOS)
Sprites
Egor (Original VGA palette)
Egor (VGA palette index 0 changed to 0xff00ff)
Enemies (Original VGA palette)
Enemies (VGA palette index 0 changed to 0xff00ff)
Score/HUD (Original VGA Palette)
Score/HUD (VGA Palette index 0 changed to 0xff00ff)
Tilesets (ALL Original VGA palette, as they are background and don't need to be masked)
Castle
Dungeon
Graveyard
Village
I've ripped the maps too if anyone wants me top post those?
Blinky's Scary School (Atari ST)
Sprites (Original game sprite background colour)
Sheet1
Sheet2
Sheet3
Titanic Blinky (Atari ST)
Sprites (Original game sprite background colour)
Sheet 1
Sheet 2
Yo! Joe! Beat The Ghosts (DOS) Subject to change
Sprites (Original VGA palette, although there are 7 to choose from and being colour blind I'm not sure if 100% correct. In my opinion it seems that the palettes keep the same sprite colours )
Tileset 1
Tileset 2
Tileset 3
Tileset 4
Tileset 5
Tileset 6
Enjoy!
I have ripped various sprites/graphics/maps over the decades but never really shared them as they were just personal challenges at the time.
Recently I started by sharing my various dizzy rips on The Dizzy Fan Page , but as the site is primarily Dizzy related I thought I should broaden my sharing to non specific interest site.
So I thought, here I would post some of what I have achieved though programming/reverse engineering mainly 16bit platform games.
I'll start with Allo Allo Cartoon Fun for the Amiga.
Allo Allo Cartoon Fun (Amiga)
Giddy I (AKA Wibble World Giddy Wibble Mania) (Amiga)
Sprites
Tilesheet
Giddy II (AKA Hero In An Egg Shell) (Amiga)
Sprites
Tileset
Dennis (Amiga)
Dennis (Hardware sprites)
Mr Wilsons House (Level 1)
Frankenstein (DOS)
Sprites
Egor (Original VGA palette)
Egor (VGA palette index 0 changed to 0xff00ff)
Enemies (Original VGA palette)
Enemies (VGA palette index 0 changed to 0xff00ff)
Score/HUD (Original VGA Palette)
Score/HUD (VGA Palette index 0 changed to 0xff00ff)
Tilesets (ALL Original VGA palette, as they are background and don't need to be masked)
Castle
Dungeon
Graveyard
Village
I've ripped the maps too if anyone wants me top post those?
Blinky's Scary School (Atari ST)
Sprites (Original game sprite background colour)
Sheet1
Sheet2
Sheet3
Titanic Blinky (Atari ST)
Sprites (Original game sprite background colour)
Sheet 1
Sheet 2
Yo! Joe! Beat The Ghosts (DOS) Subject to change
Sprites (Original VGA palette, although there are 7 to choose from and being colour blind I'm not sure if 100% correct. In my opinion it seems that the palettes keep the same sprite colours )
Tileset 1
Tileset 2
Tileset 3
Tileset 4
Tileset 5
Tileset 6
Enjoy!