02-23-2020, 10:47 AM (This post was last modified: 03-24-2022, 09:58 PM by teh_supar_hackr.
Edit Reason: Adding the GitHub links to the tools used for ripping the assets from this game
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A video tutorial I did for ripping the Mario Party GameCube games.
(01-25-2022, 02:09 PM)Matthew250 Wrote: Nice! You think you can link use the programs that you use for extracting the Mario Party 4-8 files?
It's probably be easier just to use neosis , ninja riper , and blender for gamecube games. Unless the game cube games uses the bress file formate. Which, you can use dolphin, right-click the game, go to properties , go to file tab , and if the bres file is listed in the character section. You can use the attached program to export the bres models as fbx and png textures with the animation files .
Is there a way to compile the model and textures back into an hsf file? I'm currently working on a mod for mario party 7, (my first mod ever to be exact,) and I have the files I need for the mod, i have all the tools, but I want to recompile the models/textures back into an hsf file and in turn the bin files.
Is there a way to compile the model and textures back into an hsf file? I'm currently working on a mod for mario party 7, (my first mod ever to be exact,) and I have the files I need for the mod, i have all the tools, but I want to recompile the models/textures back into an hsf file and in turn the bin files.
Not sure about recompiling assets back into Mario Party as I only focused on the ripping of assets.
Is there a way to compile the model and textures back into an hsf file? I'm currently working on a mod for mario party 7, (my first mod ever to be exact,) and I have the files I need for the mod, i have all the tools, but I want to recompile the models/textures back into an hsf file and in turn the bin files.
Not sure about recompiling assets back into Mario Party as I only focused on the ripping of assets.
Well, no worries then. If you do find a way to do so, just let me know! Thanks in advance if you do.