10-07-2016, 04:58 PM (This post was last modified: 10-07-2016, 04:58 PM by torgal.)
(11-26-2015, 07:26 PM)Loismustdie555 Wrote:
(11-26-2015, 07:13 PM)Dazz Wrote: Hmm, I can run the configuration now, but it seems to crash when setting a "collect" hotkey. What's the default?
edit: Or, should I just simply say... how on earth do you set it to dump?
It works for me when setting a collect hotkey. Weird. Also there is no default. You want to change "Toggle texture replacement collect mode". I set mine to the keypad #7 key. Try that maybe?
Hi, dude!
I saw this post and I can tell that I'm very interested in this plugin of yours.
However, I don't know where I can configure ''collect'' button.
In ''settings/advanced/texture relacement'' is all I could find about collect, but it is greyed-out for me.
If you could help about this, I'd be grateful.
Thank you.
(11-26-2015, 07:13 PM)Dazz Wrote: Hmm, I can run the configuration now, but it seems to crash when setting a "collect" hotkey. What's the default?
edit: Or, should I just simply say... how on earth do you set it to dump?
It works for me when setting a collect hotkey. Weird. Also there is no default. You want to change "Toggle texture replacement collect mode". I set mine to the keypad #7 key. Try that maybe?
Hi, dude!
I saw this post and I can tell that I'm very interested in this plugin of yours.
However, I don't know where I can configure ''collect'' button.
In ''settings/advanced/texture relacement'' is all I could find about collect, but it is greyed-out for me.
If you could help about this, I'd be grateful.
Thank you.
UPDATE:
I settled things meanwhile by myself.
No need to answer this.
Hi all! I have just found this thread and am expressing interest in helping or beta testing this fine Project... as an aspiring Unity developer I have also been wanting to create my own version of Disruptor. I hope that this project is not dead as I still want to recreate this amazing game...
There's a download for sprites at the ZDOOM forums. You probably should ask Dynamo (The guy who ripped them) how he did it.
One nitpick with most of this guy's rips is that he has a bad habit of having the sprites in .PCX and .TGA formats. Disruptor, included.
Enemies are PNG, but some of the other files are not. And they don't seem to open properly in GIMP. (They open looking all garbled up)