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09-04-2016, 11:57 PM
(This post was last modified: 09-04-2016, 11:57 PM by GaryASPG.)
thinking about making a puzzle-platformer type deal so made some assets
only real issue im having is the contrast between brown and green on the character but making the green brighter just makes it look weird. dunno, maybe it looks good enough.
dont have much else to post atm so
heres this too
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made a mockup
prob need to add a background to the dungeon itself
this would be the first room in the game since she starts by falling down a hole into the dungeon and the rest of the game is finding a way out
dunno if using the same tile for all the ground/walls/etc is a good idea or not, but thats how it is for now
if that's fire, i think it's way too red in color instead of fiery. Natural fire is bright and tends to have a yellow-to-orange hue, whereas your fire is only red.
Of course there is a way to produce completely red fire but it depends on whether you want that kind of fire or not
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yea, i thought red would've looked better but i tried out orange/yellow and
looks better. stands out a lot more too which is helpful. thanks for the advice gors d ( ' - '
no problem my friend
i'd also make the chest 2 pixels taller to improve readability, but it's also a suggestion, not a mistake
the vines dont really look like vines however, make more readable leaves instead of shapeless blobs placed next to the vine
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Hey, long time no see!
I really like the character sprites. It's good to see you do more pixels!
I've made quite a few edits: in regards to the darkened tiles, I found the contrast too strong, so I made several variations. I then tweaked with the palette to get a dark, damp, subterranean feel to the room. Hope it helps!
Looking forward to more
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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These remind me a lot of
Escape Goat (that's a good thing, I dig that style)