06-04-2016, 11:13 PM
Can anyone get the Merlina and Dark Queen partners?
★ URGENT! ★ Sonic Runners Needs Ripping
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06-04-2016, 11:14 PM
(06-04-2016, 04:00 PM)nobody231 Wrote:(06-03-2016, 11:38 PM)Kawasuzu Wrote: There's two programs important for ripping contents out of Sonic Runners: PVRTexTool, Texture Remix, and Unity Studio. I think/hope that this should help. https://www.youtube.com/watch?v=Y7QXVfFLCmo (06-04-2016, 11:14 PM)Yarcaz Wrote: I think/hope that this should help. May help, but Blender doesn't support ASCII FBX files, so I have to waste time on conversions. EDIT: The FBX was blank. Didn't help. Double EDIT: Welp. I'm stupid I selected the entire UnityCache folder, and found the Model archives. Thanked by: Yarcaz
06-05-2016, 04:29 AM
All the ui models are blank.
For player sprite preview, filter wity ui_tex_player The 3 first letter after player are the id of the name of the player. Thanked by: Yarcaz
06-05-2016, 06:03 AM
The game won't be closing until July it seems, so we have time. But I will say that if everyone can try bone-rigging them as well, that would be perfect.
Thanked by: Yarcaz
I have also backup the game and data (Titanium Backup) : https://onedrive.live.com/redir?resid=28...=folder%2c
But I don't think that is very useful since we have already the data. And I have found Sonic Runners scripts (Player,Boss,Chao...) : And there a thing which shocks me : SONIC TEAM USE PLAYMAKER (VISUAL PROGRAMMATION !!!) They do not know how to program in C# using Unity properties ! Big optimization problem. Thanked by: Yarcaz
(06-04-2016, 11:13 PM)Carpaccio Wrote: Can anyone get the Merlina and Dark Queen partners? I have both of them, under separate save files, so I'll try to do it. (06-04-2016, 11:14 PM)Yarcaz Wrote: I think/hope that this should help.welp video is down How do we get the specular maps? Thanked by: Yarcaz
06-05-2016, 12:58 PM
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06-05-2016, 01:14 PM
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(06-05-2016, 12:49 PM)Kawasuzu Wrote: Sonic Runners doesn't have any specular maps at all. Could've sworn I saw some people add specular maps to their rips. Wonder why... Anyways, on Sticks, where would I apply the chr_cmn_metal_e1 texture? (06-05-2016, 01:14 PM)Monochrome Wrote:(06-05-2016, 12:58 PM)Random Talking Bush Wrote:(06-05-2016, 12:49 PM)Kawasuzu Wrote: Sonic Runners doesn't have any specular maps at all.Isn't it built into the alpha channel of the diffuse textures? Smash uses specular maps that way, and so does Kirby: Planet Robobot. Tried that method with Sonic Runners, and got weird stuff. So did you mean that they don't work that way in this game? Anyway, didn't know you joined this site. Thanked by: Yarcaz
06-05-2016, 01:29 PM
(This post was last modified: 06-05-2016, 01:30 PM by Monochrome.)
(06-05-2016, 01:16 PM)nobody231 Wrote:(06-05-2016, 12:49 PM)Kawasuzu Wrote: Sonic Runners doesn't have any specular maps at all. Those are different texture formats, Sonic Runners just doesn't have specular maps, it happens, and the e1 textures go on the metal parts of her outfit like the ring on her arm Thanked by: Yarcaz
06-05-2016, 02:00 PM
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06-05-2016, 02:02 PM
The e1 material is already there. You just need PVRTexTool to convert it to png.
Thanked by: Yarcaz
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