Hi all!
I'm messing around with making a wannabe zelda game and figures I'd use the tilesets from one of the original games.
I got some core systems in place, like the movement controller and the sprite animations.
Until now I've used a few homemade tiles and made test maps with tiled which I've imported into my game engine and tested.
Now I'm
The problem is that I can't for the life of me get the tiles aligned, I've tried to cut them at different sizes and offsets but still it cuts only parts of it correctly.
I guess I'm missing something obvious and vital?
My current guess is that the LoZ:ALttP sheets I'm using is meant to be used with some data file which specifies the position and dimensions of each tile and sprite?
These are the ones I've been trying to use
http://www.spriters-resource.com/resourc...7/7640.png
and http://www.spriters-resource.com/snes/le...eet/28734/
I'm messing around with making a wannabe zelda game and figures I'd use the tilesets from one of the original games.
I got some core systems in place, like the movement controller and the sprite animations.
Until now I've used a few homemade tiles and made test maps with tiled which I've imported into my game engine and tested.
Now I'm
The problem is that I can't for the life of me get the tiles aligned, I've tried to cut them at different sizes and offsets but still it cuts only parts of it correctly.
I guess I'm missing something obvious and vital?
My current guess is that the LoZ:ALttP sheets I'm using is meant to be used with some data file which specifies the position and dimensions of each tile and sprite?
These are the ones I've been trying to use
http://www.spriters-resource.com/resourc...7/7640.png
and http://www.spriters-resource.com/snes/le...eet/28734/