Users browsing this thread: 3 Guest(s)
maver1k_XVII's submissions
#16
Well, my method will probably not work here. I did a little search and here it's said that the models are compressed, while they were all standart .gmo in my case. However I might be able to do something about it, so if you can send me a couple of models from the game, I could try to use a comtype_scan bms script on them and see if any algorithm works.
Thanked by: Zerox
#17
(02-10-2014, 09:48 PM)maver1k_XVII Wrote: Well, my method will probably not work here. I did a little search and here it's said that the models are compressed, while they were all standart .gmo in my case. However I might be able to do something about it, so if you can send me a couple of models from the game, I could try to use a comtype_scan bms script on them and see if any algorithm works.

If you can take a look at it. Here's some of the files:

http://www.mediafire.com/download/m5kvej...ce+GMO.zip

The appear to have cmp.lzma compression, whatever the heck that is... By the file names it's obvious that they are .gmo and .gim but as it says they're compressed. I'm so close to converting these without ripping via JPCSP.
Thanked by:
#18
Wow, I actually managed to figure out how to unpack those. The format was very simple. Here is a bms script: https://mega.co.nz/#!Mg9w1AiQ!_g20BMOpxL...nOFzWb66Y0 Works fine for all the files you provided, so I guess it should work for the rest.
Thanked by:
#19
Hallelujah! You're the best man! I'll be sure to share the rips here!

Edit: IT WORKS!!!

[Image: 2dhz9xj.jpg]

I've made a quick .bat file to uncompress them all using your script. So now I just have to use another script/program to uncompress the .pac files then I use your script to uncompress them. It's interesting though, the gmo files say they want .tga texturse, so I just convert the .gims to .tga like it wants and then I can view the models with textures. Most the animations will even load when applying the .gmo of the animated model.

It'll take some work but I hope to share these all as soon as I can. THANKS!
Thanked by:
#20
I'm glad to help, it was a great chance for me to learn some BMS scripting. Smile

And here's another update:
I recently discovered that FT: Portable Guild uses .cpk archives therefore you can extract everything without losing filenames and directory structure. I guess I'll rip some characters that are hard to find in FT: Zelef Kakusei's data from this game instead. And of course all the characters that didn't apper in the later games too.
By the way if you want a particular model from any game I already ripped from - let me know and I'll see what I can do about it.
Thanked by:
#21
The Sword Art Online models are so pretty. It makes me want to look into the manga/anime. Thanks for the Fairy Tail stuff too. it's an anime/manga I plan on watching/reading soon.
Thanked by:
#22
The SAO anime is quite good as for me, even though it has some flaws, especially in the second half. Don't know about the manga, but it's probably decent too. There are also English translations for the original light novels. As for Fairy Tail, I am yet to watch the anime, but the manga is pretty good if you ask me.

Edit: Here are 3 more models
Fairy Tail: Portable Guild (PSP)
[Image: 7402.png]
Fate/Extra CCC (PSP)
[Image: 7404.png]
Sword of the Berserk: Guts' Rage (Dreamcast)
[Image: 7405.png]
Thanked by:
#23
Here's a new update - more characters from Sword of the Berserk and a couple more models from Fairy Tail.
Sword of the Berserk: Guts' Rage (Dreamcast)
[Image: 7425.png][Image: 7426.png][Image: 7427.png][Image: 7428.png][Image: 7429.png][Image: 7430.png]
Fairy Tail: Portable Guild (PSP)
[Image: 7431.png]
Fairy Tail: Zelef Kakusei (PSP)
[Image: 7437.png]
Thanked by: Ton


Forum Jump: