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07-01-2012, 12:06 PM
(This post was last modified: 07-01-2012, 12:07 PM by triptych.)
yep, that's fine that you don't want to go with a more cartoony style, after all there are a few humans in this style that are sized more like yours. like i said, i simply made that edit to show you something you should be going for 'shading' wise
speaking of, you're still shading too much. you've got the right idea with this latest rendition, but you're still not following the same techniques as the other sprites in this style. they're already there and finished for you, use them as a reference!
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I'd like to point out that the way 1up (xXx HtE xXx) is giving crit is how everyone should be doing it.
He's not ripping the art/artist to shreds and he's not sugar-coating. He's showing examples of how he thinks the idea would best be represented in the style that the artist is going for.
And when the artist isn't implementing his advice very well or even ignoring it he's not getting angry and is still giving positive advice.
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Seconded.
It's great to see good C+C like that, especially from someone like 1up who knows what he's doing.
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I'm probably gonna call this a final, unless there's something really bothering you guys.
Since the other idle stance wasn't working out so well, I went back to the initial design. What do you think?
GraphicsGale is my new favorite spriting program.
And yes, I'm gonna have to redo his freeze and strawberry animations.
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07-01-2012, 10:27 PM
(This post was last modified: 07-01-2012, 10:28 PM by Sevenstitch.)
The shading on the right leg, or is it a polka dot? If it isn't, you could probably do without it.
Other than that, looks good to me.
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07-01-2012, 10:59 PM
(This post was last modified: 07-01-2012, 11:00 PM by Baegal.)
I love it! It has much more life than the previous two. If you can keep that bouncy attitude throughout all of the animations, it'll make for a really interesting character! As for his left (our right) leg's shading, removing the shadow towards the top of the thigh should fix the problem; the shadow below the knee is necessary.
The only things that bother me is
1.) the glove shading. To be honest, they really don't need shading; it only makes the hand area look cluttered (not to mention that the brown is already dark enough, so it really doesn't need the shadows).
2.) The banding on the face. Your darker shades by the ear really only need to be 1 pixel wide.
I made a really quick edit to show you what I mean here:
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Yeah, I was a bit wary with the glove's shading in the first place. As for the banding on the face, I was trying to convey depth on the face, guess it didn't work out so well.
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07-02-2012, 10:51 AM
(This post was last modified: 07-02-2012, 10:52 AM by JuninFC.)
Ok xXx HtE xXx . I also realized that he has too much shade in relation to others, I always use a lot of shader in my pixel , so I'm not very familiar with this simpler style. I used your edit to reference and I made a update
What is better?
and guy, continues with your edits and criticisms, they are great
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07-02-2012, 10:54 AM
(This post was last modified: 07-02-2012, 11:03 AM by Baegal.)
looking much better!
Right now, I would try to make the face area less cluttered. The dark outlines of the facial features make the face look really cluttered.
Also, you have some messy lines by the legs.
I highlighted them on the left in red, and made the fixes in the right, because I really don't know how to explain it :V
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thanks Baegal !
I don't know , but now is better ?
you're slowly getting there, junin!
JuninFC, esse estilo é simples, mas complexo ao mesmo tempo. Esse seu idle está muito melhor que a sua primeira tentativa, mas sugiro que nas outras animações, você tenha mais 'liberdade' de movimento.
animação também é uma maneira de dar vida ao personagem, então não seja preguiçoso ao fazer os quadros de animação. Por exemplo, nessa sua animação aí, a cabeça do rapaz está deslizando lateralmente, e não se mexe para cima e para baixo. Um pouco de movimentação vertical poderia fazer diferença. Também anime o cabelo: mude alguns pixels, nada muito extremo. Só para não parecer que ele não está usando um capacete pontudo.
veja de novo o sprite do xxHtExx, só para entender como funciona. Talvez ele esteja muito mudado e não goste dele, mas só perceba que ele parece mais expressivo. Não estou pedindo para que abandone seu sprite e use o dele como base; mas só preste atenção. Esse jogo é bem cartunizado então algumas exagerações (imagine os desenhos do pernalonga) são muito bem-vindas.
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07-05-2012, 05:52 AM
(This post was last modified: 07-05-2012, 05:53 AM by Animator Rex.)
Due to negative reaction to my last sprite, I'm starting over. Now before anyone says he's just a square with a face, he is. A cardboard box with a drawn face actually. I thought it would be unique. C+C pls.
EDIT: Also pick between the 3 designs.
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07-05-2012, 09:01 AM
(This post was last modified: 07-05-2012, 09:02 AM by NICKtendo DS.)
Moving from circle tool to square tool is not a step folwards at all. Try to make your human character more interesting. Just because it is unappealing doesn't mean you should throw it away and start with something even more effortless. Use your human as a base, perhaps involve the box in your moveset.
My Game Maker games (Dropbox download links):
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or maybe just stick towards being an assist first and then move into a full figther.
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The box guy isnt actually done, and I was gonna add arms and legs and use the chainsaw as well. But yeah. Sure, I'll test that out.
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