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Gamedev Lounge 0010
#16
sticking this, it looks like a promising thread. Talking about the programming part of games is always a plus, and might help starters on their creations' choices.
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#17
(01-30-2012, 10:38 AM)Sengir Wrote: I don't see why not!

Sweet~ So far I've only got a debug room though; not too much for show, I'd like to have something at least partially playable even if there is no 'goal' or thing you have to accomplish yet. I kinda can't explain it but I do know that I'd like others to see my coding as I have no idea if I'm doing it wrong or right or noobish. The only reponse I have had on another forum was the equalivent of "Gud jerb, derp." and wasn't really helpful.

Then again, maybe making a clone game was a bad idea to start off with....
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#18
I am worst coder and my code would be an impertinence for others to read.

But besides that, there's no reason not to allow open source. Even outside of this fine lounge (read that, Gors). Sharing code can bring lots of profits for both sides. The ones can give tips and show tricks while they can also learn from seeing someone elses work, style and technique. Programming is an art.
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#19
(01-30-2012, 01:09 PM)Kakashifan Wrote: I kinda can't explain it but I do know that I'd like others to see my coding as I have no idea if I'm doing it wrong or right or noobish.
What program are you making it in?

Most people use GameMaker, I consider myself an expert in it, and I have loads of tips. :p

(01-30-2012, 01:47 PM)Previous Wrote: I am worst coder and my code would be an impertinence for others to read.
The countless number of times I've changed my syntax styles in the past 5 years... The worst syntax is the one that looks all bunched up together! And another reason to add comments in your coding. It was a mistake not to add a single comment in my Zelda engine that I just picked back up after a few months, I would have had to relearn everything if didn't add debugging functions that tell me what I'm doing.
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#20
I usually use Delphi Pascal

Yes I know that's stupid. Don't judge me.


Ohnonono, my code style is great. Magnificent. Its rather the lack of comments and loads of gibberish.
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#21
I'm a Game Maker user derp. I might move onto somehting else later, but I want to learn as much as I can with GM for now.

As for my coding style...I have no idea. I do use lots of comments though, since I quit for a while or go to work on other things. Makes it easier so I remember.
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#22
(01-30-2012, 01:57 PM)Kakashifan Wrote: I might move onto something else later, but I want to learn as much as I can with GM for now.

Once you go GameMaker, you ain't never going back.

Gah, my C++ projects, takes so long to make an empty window. GameMaker is a lot easier, and uses the same concepts (well most of them).
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#23
(01-30-2012, 01:47 PM)Previous Wrote: I am worst coder and my code would be an impertinence for others to read.

But besides that, there's no reason not to allow open source. Even outside of this fine lounge (read that, Gors). Sharing code can bring lots of profits for both sides. The ones can give tips and show tricks while they can also learn from seeing someone elses work, style and technique. Programming is an art.

That's what I think, but I decided to hold it a little and talk with someone who understands better (a programmer) if that is okay. What is ok to you may not be ok to others, so I took an approach that didn't harm any side.

But I'll be updating the rules thread soon, hang on a min.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#24
I love GM, it's just so easy. Compared to the thing we're using in Cs class, Jython I think, you have to type a couple dif phrases before it acutally shows you the pic and not just a string. It was my first lab so lol...though I think you can do that in GM and it saves mem in the exe, but you need Standard which I am too poor to get. Plus, my parents are scared stiff of buying shit with Paypal/internet in general...
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#25
(01-30-2012, 09:01 AM)Kakashifan Wrote: Anyone ever have those days where you wanna do something but can't find the energy to do it?

Everyday.
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#26
@Gors: I don't see any harm in open source games having their own threads if they have some kind of [SOURCE] tag.

But if it's not an actual playable game but a bunch of very incomplete code (Not sure where this particular instance stands) I wouldn't give it it's own thread. Maybe make a "Graveyard Thread" where users post scrapped code for other users to "scavenge"?

I'm only saying this because GameDev could fill up with way too much code scraps if they had their own threads.
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#27
There could be a sub-forum for source code games, that way it wouldn't fill up, or at least the main forum wouldn't .
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#28
That's a good idea, though full games should still be treated as such and go in the main section even if they are open source.
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#29
(01-30-2012, 03:04 PM)Yo-Yo Boy Wrote: There could be a sub-forum for source code games, that way it wouldn't fill up, or at least the main forum wouldn't .
I don't think this is necessary. I don't believe that a lot of open source games would pop up anyway. On the GameMaker community forums, the open source forums barely get new content weekly. I expect less here. If there are a lot, for some reason, you can get strict about it. An open source game where you just move a red block, no. An open source for something like Pokemon or full-fledged game, yes.
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#30
I think a code-sharing subforum would be pretty cool, but there don;t seem to be anywhere near enough programmers here yet to warrant that :p
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