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Fantasy Smash Project
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09-28-2008, 02:06 PM
Looks good to me.
09-28-2008, 05:08 PM
... question...
Master cheif= good idea? If not, I'm sorry for bringing it up.
09-28-2008, 05:21 PM
09-28-2008, 05:38 PM
PacManis free? I'll take it!
WIP of intro: I don't have idea for the moveset, if someone have idea ^^
09-28-2008, 06:26 PM
(08-09-2008, 03:18 PM)pikspiksmaroator Wrote: I don't have idea for the moveset, if someone have idea ^^B: Pellet, He throws a pellet at you. >B: Waka Waka: Moves foreward Munching air untill B is released VB: Not sure ^B: Not sure FINAL SMASH: Power pellet, Everyone on screen turns blue and gets eaten by you for 100% damage, and big knockback.
So erm, i'm new here, and i think i'm not very good at spriting. But i tried Phanter Caruso,member of Star Wolf Team.
Version 1: Version 2 + Rose Edit V2 : Fixed his Body and Head. Size comparation : Version 1: Version 2: Moveset : B = Rose Throw (Phanter throws his Rose,it inflicts 3%) B^ = Rose Whip (Phanter throws a Rose that extends in the air. It can be used to grab on the edge.) B> = Phanter Jump (Phanter does a jump similar to Wolf's >B) Bv = Roseflector (Phanter uses a reflector, but it's different from the others, when it reflects, petals of his roses damage the enemy) FS = Rose Dance (The screen stop, and a petals start to rain, when it touches someone, it inflicts 60%, but it doesn't have any knockback. His FS isn't dodgeable.)
09-28-2008, 06:44 PM
I never made that post. :\
Some of Pacman's moves could be taken from the new games, even though they suck.
09-28-2008, 06:59 PM
(09-28-2008, 05:38 PM)Vinci Wrote: PacManis free? I'll take it! is that an edit of mine? well anyways, I've already taken the liberty of making a moveset last year, when i was making him a SSF2 expansion, B=Pac chomp(limbs disapear, stationary chomping, if it hits, then you will move forward, if it doesn't you will still stay stationary) B^=Pac Chomp Recover(limbs disappear, a slow controlable recovery that will damage an oponent it hit with mouth) B>=Pac slingshot(from pac adventure 2, hurts oppenents, heals teammates) BV= pac roll(chargable like sonic and jiggly, but can stop at anytime with the press of B, can only go one forward) FS: giant pacman(turns into a giant pixelated pacman and chomps at opponents, when an opponent is touched, the will be sent flying at high speeds, if they are KO'd a 100 points sign will appear next to pacman.)
09-28-2008, 07:03 PM
(09-28-2008, 06:59 PM)GDKN Wrote:(09-28-2008, 05:38 PM)Vinci Wrote: PacManis free? I'll take it! I like your moveset, but I prefer the other FS that was mentioned.
09-28-2008, 07:24 PM
(09-28-2008, 05:08 PM)Jesus lizard Wrote: ... question... As far as I know, the original rules state that as long as it's a VG character and it's first appearance was in a VG (yeah, no Steve from Blues Clues...), then it's perfectly valid in this project. BTW, for anyone's FS, you should choose 2 of 3 things: 1) Lots of damage 2)High knockback 3)Easy to hit with Well, you could choose all three, but then the move might be too cheap.
09-28-2008, 08:07 PM
(09-28-2008, 06:59 PM)GDKN Wrote:(09-28-2008, 05:38 PM)Vinci Wrote: PacManis free? I'll take it! Oh yeah, sorry, I forget. I used your for base but isn't a edit. Very sorry. Nice moveset. I will probably use this.
09-28-2008, 08:28 PM
I think a good B^ would be Pinball Paddle: a paddle appears and shoots Pacman upwards.
I saw it on that one guys Deviant Art. You know, the one with all the fake movesets.
09-28-2008, 08:32 PM
I think i got ignored
(09-28-2008, 06:43 PM)Bluz Wrote: So erm, i'm new here, and i think i'm not very good at spriting. But i tried Phanter Caruso,member of Star Wolf Team. ... I don't know Bluz, theirs just something about the back of his head I don't like. He looks a little stiff to (tis what she said) Still it's not bad and it looks like youve got your priorities straight. There, ignored no longer! Edit: could use some more shadeing. And nice use of roses... he has claws, he is a cat you know. |
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