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So uh...
#16
(09-08-2008, 04:30 PM)Phantom Kirby Wrote: what do you mean by ingame saves?

I think he's talking about how when you hit the Home button and exit your game, you can start right back at where you left off.
But I could be wrong.
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#17
(09-08-2008, 06:13 PM)DarkWalnut Wrote:
(09-08-2008, 04:30 PM)Phantom Kirby Wrote: what do you mean by ingame saves?

I think he's talking about how when you hit the Home button and exit your game, you can start right back at where you left off.
But I could be wrong.

Most VC games have up to two forms of saving.

Interrupt Save - By calling up the Home Menu and returning to the Wii Menu while playing a VC game, you'll create a temporary savestate at the point you left off at in-game. When you resume the game later from this point, the temporary savestate is deleted automatically.

In-Game Save - Save your game directly to battery or other memory storage area from in-game. For example, take some RPGs. You'll usually be able to save in-game at Inns.
Ngamer01's Portal - Updates whenever.
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#18
Ahhhh!!
I love this game! Heart

I would buy a Wii for this if emulation didn't exist, lol
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#19
I think I like SMRPG more than the other Mario RPG games. And not just for the nostalgia factor. SMRPG gives us characterization not just in party members, but in supporting cast, too. Booster, Valentina, Dodo, Croco are all busting with characterization. The Paper Mario series was never very deep and there was never much of an idea of a threat. The characters are all very flat and there only to serve the purpose of getting Mario closer to the last boss.
In Mario RPG we are derailed, given subplots, and we grow to care about the characters. Geno and Mallow still have legions of fans today because of this. Where is the Lackilester fan club?
Thousand Year Door came closer to the SMRPG idea by giving us at least one party member who wasn't flat (no pun intended) abnd boring in Vivian. Even Rawk Hawk was more interesting than characters like Koops or Yoshi Kid.
The M&L series definitely has personality, but lacks plot. Fawful is a perfect example of this. He's a fun character with not much to do. I haven't played M&L2 yet, but I don't know how much interaction you can get from an all-mute cast of playable characters. At least Bowser, Peach, Geno, and Mallow were there to bounce off of Mario in SMRPG and PM has the partners to a lesser extent.
Another small thing that annoyed me is that the PM series never gives you a very fleshed-out battle system.
It's all Mario-centric while SMRPG had all five characters on equal footing. Regulating the battle system to just one character seems lazy and takes away from my experience with both PM games.
Just my two cents.
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#20
Ton, I'd love to agree with you.

But Peach hardly said a word during the adventure, and Geno was really just there to tell Mario and co to collect the Star Pieces. Bowser and Mallow were GREAT characters, but Peach and Geno really do fall flat. I could even write out Peach from even being a party member, she's that unimportant in the general story.

But I did love Super Mario RPG. The supporting cast are amazing, and even Geno's like-able to a certain extent. I just find that Thousand Year Door's world was bigger, the supporting cast (Bowser, Crump, Doopliss and gang) are just a tad more like able, and the party members didn't suck horribly like in the original Paper Mario (while Kooper just kinda joined, Koops was fighting to get stronger, Goombella eventually falls for Mario, Captain Bobbery's backstory.)

I'll probably always prefer the TYD Battle system. Not because MaRPGio's is bad, but because MaRPGio's is...too basic. The Badge System in Paper Mario TYD allowed for tons of different attacks, allowing customization. MaRPGio's battle system had special attacks, yes. But some of them kinda sucked (Mario didn't need an Ultra Jump/Flame, give him something more unique, and Bowser's...>>). And using Peach made the game somewhat broken, especially with the Lazy Shell Armour.

But even with those complaints, MaRPGio's probably one of the best games on Wii in general right now. It's filled with sidequests, secrets, and an awesome art style. I loved my time with it, and I'm definitely not done with this gem. No matter how many awesome WiiWare games come out, MaRPGio's never leaving my system. And my new found hype for it will only continue to hope for a sequel someday.
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#21
(09-09-2008, 01:36 PM)Tonberry2k Wrote: Paper Mario... The characters are all very flat.

wasn't a joke, but I laughed
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#22
I'm finally happy that this came out for Wii.... That is If I can get a Wii points card.

But of course I can also use homebrew. or an emulator. Wink

Now all I want Nintendo to do is buy the rights to Geno from Square Enix so Geno can actually appear in more games, or even get his own series. But that might not happen.
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#23
(09-09-2008, 01:36 PM)Tonberry2k Wrote: The Paper Mario series was never very deep and there was never much of an idea of a threat. The characters are all very flat and there only to serve the purpose of getting Mario closer to the last boss.
In Mario RPG we are derailed, given subplots, and we grow to care about the characters.
Not really, maybe somewhat with the first Paper Mario but certainly not the second.

I know Super Paper Mario is not an RPG, but as far as plot and characters go, it is king in Mario games. Have you ever played that game? It dwarfs other Mario stories.

(09-09-2008, 01:36 PM)Tonberry2k Wrote: Even Rawk Hawk was more interesting than characters like Koops or Yoshi Kid.
Koops? A flat character? Not at all. Like Mallow he had a motive to find out what happened to his father and learn to be more brave. You obviously don't remember the game very well.

(09-09-2008, 01:36 PM)Tonberry2k Wrote: The M&L series definitely has personality, but lacks plot.
Lacks plot? M&L has a much more interesting plot than RPG... No offence. The plot changes half way revealing a that your mission to save Peach's voice was a false one, then when you think the main villain is defeated once and for all, she transforms into something new... Now a new mission is underway to find the Beanstar... All that! RPG just had the simple plot, collect the Stars, defeat Smithy.

(09-09-2008, 01:36 PM)Tonberry2k Wrote: Another small thing that annoyed me is that the PM series never gives you a very fleshed-out battle system.
It's all Mario-centric while SMRPG had all five characters on equal footing. Regulating the battle system to just one character seems lazy and takes away from my experience with both PM games.

The battle style? That's the one thing I loved way more than RPG. It was a unique and simple way of fighting that expanded on the timed button pressing of RPG. It certainly a style Mario could call his own. The whole "hammer can't hit flying" and "jumping on spikes hurt you" added the physics and style of classic Mario games that RPG didn't have.

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#24
i'm going to actually agree with koopaul witch sounds like I must be mad, but super paper mario actually had one of the better stories i've seen in a game in a few years.
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#25
i played super paper mario and didnt get far enough to notice a story because the gameplay is fuggin awful. its like they were trying to make the platforming from the other paper mario games into a game by itself.
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#26
I don't about the koopaul/koji comments on SPM, the game has some very endearing characters, but for the most part, the characters remain distant because you already know that when your done with that chapter, you'll probably never see those characters again. The love interest between Tippi and Count Bleck was great, Mr. L was hilariously pathetic, and the -Where family was probably my favorite group of people specific to a chapter, but it almost wasn't certain whether it was being fun or serious a lot of the times. There's a difference between a contrast of story, and a contrast of plot. The plot was too derived on Bleck's certain unchange, you almost you knew he wouldn't have a change of heart until some confrontation with you, especially with the prevalent rotation of his 4 minions.

Although SPM was a great game in some of it's own senses, SMRPG had a lot more to offer in many others, all the characters were endearing, but even though the plot wasn't so emotion-based, it takes a lot of good writing and ideas to make a cohesive game without a strong emotional drive. Sure, Mario cared about the Star Road, but mostly, he was doing it for all the people he rallied around and met. The mystery of the game is almost what adds a nice touch of intrigue in that fact you never see the image of this "Smithy" and his imposing entourage till the very second you fight him.

Point is, SPM was a wonderful story, but SMRPG was a wonderful game.
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#27
But Geno did shit all but tell Mario to get the show on the road. And after Marrymore, Peach has at LESS THAN 6 lines of dialogue. Mallow pretty much ran the show, as did the NPCs.
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#28
Jesus Christ. Mario was the most useless character in the world. He spoke 0 LINES. What a dumb-ass char.
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#29
Okay, your an ass.
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#30
People should know this already but Mario was sorta designed to be a flat empty character so that he could be easily thrown in any situation.

Anyway, yeah. Geno is kinda lame depth-wise. The only thing about him is that he wants to restore Star Road. Mallow's the only deep character in that game.

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