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04-22-2010, 10:59 AM
(This post was last modified: 05-17-2010, 05:38 PM by Davy Jones.)
Lunar SSSC: done
Lunar 2 EBC: done, just a few interesting sheets are left
Wild Arms: hates me
Now I want something really easy, a game with switchable layers~
For more informations:
http://mmxz.zophar.net/rpg/evermore/enemies.html
Maps which I want to do:
- Prehistorica -
Big Bug
Mammoth Graveyard
Volcano Core
Quicksand Field
Quicksand Field (Watercourse)
- Antiqua -
Crustacia Pirate Ship
Nobilia Palace Exterior
Nobilia Palace Entrance
Nobilia Shop & INN
Nobilia Collosseum Entrance
Hall of Collosia Entrance
- Omnitopia -
Boiler Room
Professor's Lab
Heater Chamber
Storage Room
Security Access Chamber
Alarm Room
Mainchars:
Hero with Bone Crusher (rip by Blue Cup)
Dog (Prehistorica)
Enemies which I want to do (or are already done):
- Prehistorica -
Wimpy Flower
Carniflower
Thraxx (rip by Richard)
Salabog (rip by Richard)
Frippo
Mosquito
Magmar
- Antiqua -
Stone Cobra
Mummy Cat
- Omnitopica -
Mechaduster
Floating Fan
(Blue) Rimsala
Flowering Death
Neo Greeble
Metal Magmar
Carltron's Robot
And some NPCs:
- Podunk -
Common NPCs
- Prehistorica -
Blimp
Common NPCs
- Antiqua -
Common NPCs
- Omnitopia -
Professor Ruffleberg
Carltron
- Misc. -
- Beam
- Shuttle
- Windwalker
WIP-sheet:
http://img99.imageshack.us/img99/5158/soepirate.png
I have to organize some of the poses, these rips are very old.
Quote:Walk through walls
5DC5-CD7E
And a little comparison: shitty vgmaps-sheet on the left, my rip with original quality on the right:
I like this idea very much.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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04-22-2010, 04:40 PM
(This post was last modified: 04-22-2010, 04:41 PM by Davy Jones.)
yeah, but now I have even more problems as with Wild Arms:
- All my screenshots and the interior of Crustacia + the Bugmuck Swamp were useless, the rom shows me some slight green lines during the game.
- You can't disable the layers if you want to rip the enemies. Some of them have the transparency colour (black) in their sprite, for example Wimpy Flower and Mad Monk.
Problem with green lines: I think the rom is buggy, therefore I will try the German version.
Problem with enemies: I have to delete the background, good thing that SoE has lesser colours than Lunar.
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04-23-2010, 03:31 PM
(This post was last modified: 05-02-2010, 02:49 PM by Davy Jones.)
Pyramide Outer:
http://www.npshare.de/files/0c53cc27/Snag-0725.png
On the left side: 4 pixels of a screenshot are forming a line with wrong colours.
It's a pain in the ass, you can never tell when this error appears. Additionally, the German rom doesn't support Walk thru Walls and if you acitvate this cheat in the US-version and an enemy hits you (or you hit the enemy), the game freezes. By the way, every rom I've played so far has this weird sky error, I wonder if there is a bug-free version in the internet.
Whatever, I reduced the amount of maps which I' going to rip:
- Big Bug (building)
- Crustacia Outer
- Nobilia Palace
- Hall of Collosia Entrance
- Pyramid Outer
Same goes for the rest of the stated enemies, everything else is even more painful than Lunar.
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I had planned to rip some Secret of Evermore, particularly bosses. Want any help?
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@TomGuycott: You're welcome
And finally, two maps (WIP) without this green line effect:
Nobilia Palace:
http://img52.imageshack.us/img52/6096/soev.png
Nobilia Palace Entrance:
http://img709.imageshack.us/img709/8255/soev2.png
Yes, the guards are parts of the map like the statues (they share the same layer). But I think I will delete these guys and put them as an extra on the sheet.
What's missing on the sheets?
- water animation is not complete
- fountains
- part of the palace map
- closed gates
Next update will be the full sheets~
Looking good!
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 3,964
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Joined: May 2008
At the moment I'm commited with some other stuff I have to do, so here are some WIPs which I will finish later:
Nobilia Collosseum Entrance:
http://img691.imageshack.us/img691/1061/soev3.png
Nobilia Palace Entrance:
http://img691.imageshack.us/img691/8255/soev2.png
Nobilia Palace:
http://img192.imageshack.us/img192/6096/soev.png
Big Bug:
http://img18.imageshack.us/img18/2884/soepirate23.png
Nobilia Shop & INN:
http://img20.imageshack.us/img20/8214/soev4.png
the water animations and the fountain... whoa, I've never seen something like that. It took some time to find the loop point, but I think it was worth it.
Same deal as before? Wait for icons?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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04-25-2010, 06:14 PM
(This post was last modified: 04-25-2010, 06:15 PM by Davy Jones.)
yep, I will do these 5 sheets first, then I will post some icons =)
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04-30-2010, 05:29 PM
(This post was last modified: 05-02-2010, 04:57 PM by Davy Jones.)
Looking good! Can we expect the main characters to be ripped?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 3,964
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05-01-2010, 07:08 AM
(This post was last modified: 05-01-2010, 07:10 AM by Davy Jones.)
The Hero... okay, BlueCup ripped not even half of his animations. Compared to the dog and every other NPC and enemy, he has the most sprites in the whole game.
For now, he's free for everyone who wants to do him.
Most of the Antiqua NPCs, WIP:
http://img59.imageshack.us/img59/1678/so...uanpcs.png
Like Secret of Mana, they have a stand sprite which is not part of the walk animation.
Only the arena guy, a few animals and the alchemists are missing, here are the other ones which I will not include in this sheet:
Horace: not a common NPC
Rogue: enemy and NPC, but his enemy version has more sprites
Horace's robot: enemy
Tiny: boss
Boat skeleton (Charon, Karon, I don't know): not a common NPC, besides that I have no Idea how to rip him
Blimp: not a common NPC, you can meet him also in Prehistorica
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05-02-2010, 06:02 AM
(This post was last modified: 05-02-2010, 06:04 AM by Davy Jones.)
Posts: 3,964
Threads: 107
Joined: May 2008
05-02-2010, 11:46 AM
(This post was last modified: 05-02-2010, 11:48 AM by Davy Jones.)
I've deleted my former post, because I found out that these plants have a hit pose, one of these flowers has also an eating animation (chewing on his victims).
Nothing big, but I want everything~
New sheets:
http://img682.imageshack.us/img682/7674/soebigbug.png
http://img695.imageshack.us/img695/8772/...squito.png
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