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Lunar: Silver Star Story Complete
#91
Whoa. Nice update. Smile
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#92
Shadow Spectre is coming next, he looks very easy (I think) Tongue

http://www.spriters-resource.com/psx_ps2...heet/28834
Btw, the Magic Emperor belongs to the boss section, he's not a regular enemy.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#93
I'll fix it. Can you do icons for the items sheet and Luna singing?
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#94
As stated, both are WIPs (incomplete sheets). If I have the full sheets, I will upload the icons at the same time.
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#95
Ah, ok. My mistake. Big Grin
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#96
Schweet, this is super duper schweet.

Weirdness aside, I like this whole project, and have loved the game. RPGs are pretty much the only games I'm any good at since they're not entirely reflex-oriented. I look forward to more rips of this game.
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#97
Thx, but before I do something new for SSSC, I will rip Lunar EBC to shreds >=)

http://www.spriters-resource.com/psx_ps2...heet/28835
This sheet has the wrong icon and a false description, because it's not the tileset.

As posted before, this is the correct order:
Map:
[Image: 16301171.png]
http://img194.imageshack.us/img194/4773/...ssrebi.png

Tileset
[Image: 84238135.png]
http://img109.imageshack.us/img109/2149/...oddess.png
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#98
Whoops. Thanks.
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#99
A request from Biohazard for his project Alone - Cold Winter:

[Image: reddragonslairicon.png]
http://img532.imageshack.us/img532/7576/...nslair.png

[Image: reddragonslairtilesetic.png]
http://img687.imageshack.us/img687/181/r...ileset.png

I can say the map without the lava effect is 99% correctly arranged, I've used the scissor-button to compare the two layers because it was a really big puzzle action. It was also a little bit difficult because you can't see some parts of the map due to the picture effect.

But I'm very sure that nobody of you will ever notice the difference, it's the matter of just a few pixels xD
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Impressive!
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WIP, Marius Zone:
http://img413.imageshack.us/img413/3447/lunarow.png

Smoke and cliff animations are missing.
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Here are some updates on older maps:
http://www.spriters-resource.com/communi...#pid347033

And this is a complete sheet:
[Image: iconstadiuszone.png]
http://img41.imageshack.us/img41/112/lun...uszone.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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Updates on Althena's Shrine Inner & Outer. I've also discovered four secret rooms (ok, one is a duplicate) in the shrine which reminds me at the GBA version. In this version, you can enter the rooms through doors in the second room of the shrine. But in the PSX version, you have to use the walk through walls cheat and enter the walls. The Exterior has also a teleport which leads you into these rooms.
http://img251.imageshack.us/img251/6847/...eouter.png
http://img407.imageshack.us/img407/2172/...einner.png

WIP, Katharina Zone:
http://img406.imageshack.us/img406/1733/...nazone.png
This sheet misses animations (river, cliffs, transmission spring, etc.) and the part with the grindery.

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This damn smoke animation for the Marius Zone volcanos:
[Image: animations2222223.png]

The originals were transparent and overlapped themselves, good thing I have PSX-VRAM.
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Cliff animations were too unremarkable and complicated to rip, so I just dropped them:

[Image: iconmariuszone.png]
http://img683.imageshack.us/img683/4943/...uszone.png

[Image: iconmariuszonetileset.png]
http://img577.imageshack.us/img577/331/l...ileset.png

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