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@Tonberry2k: Thanks ^^
Do you mind to fix also this issue:
Quote:PSX / PS2 > L > Lunar: Silver Story Complete
Lunar: Silver
Star Story Complete
@deathbringer: If no one is faster, I will (the new Black Dragon looks utterly awesome). Wild Arms is also one of my favourites for ripping, combat system is 3-D but the tilesets/maps are beautiful
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09-04-2009, 06:54 AM
(This post was last modified: 09-04-2009, 06:59 AM by Davy Jones.)
Bunch of new sheets:
Enemies (Ruid, Forbidden Forest, Grindery Bowels):
http://img177.imageshack.us/img177/4919/...ksruid.png
http://img32.imageshack.us/img32/3305/lu...denfor.png
http://img137.imageshack.us/img137/384/l...rybowe.png
Ruid Tileset:
http://img137.imageshack.us/img137/6246/...etruid.png
Battle Backgrounds 3:
http://img137.imageshack.us/img137/9724/...panos3.png
It's possible to get a map of Ruid, but there are some clouds which makes it extremely hard to get some decent screenshots. Maybe I will try with Animget.
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09-05-2009, 11:33 AM
(This post was last modified: 09-05-2009, 12:20 PM by Davy Jones.)
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09-05-2009, 09:31 PM
(This post was last modified: 09-05-2009, 09:43 PM by Davy Jones.)
Okay, I'm through. Genious game with even more genious characters, luv it
And it's funny, too ^^
In every case I will rip the Grindery Quarters, the first Encounter with the Magic Emperor and some stuff from Althena's Fort, looks very good to me.
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Enemies & Battle Backgrounds are now complete:
Goddess Tower, Althena's Fort & Grindery Quarters Enemies:
http://img32.imageshack.us/img32/2003/lu...stower.png
http://img401.imageshack.us/img401/5940/...asfort.png
http://img7.imageshack.us/img7/5779/luna...ryquar.png
BG's sheet #4:
http://img196.imageshack.us/img196/7271/...panos4.png
My Secret Garden & Grindery Quarters (maps) are also complete, but first I must delete the NPCs & get the animations.
Looking good! Are you going to do character and NPC sheets as well?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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NPC-townspeople are easy to get, they're all in the VRAM-file. Overworld enemies are harder, but not impossible (some are splitted in effects & sprite, you need Animget for them). Main characters are very hard (various status changes & different weapons + idle, hit & so on -> Animget is also required).
But all in all they are useless for me and would consume too much time. I will focus on maps & the remaining (interesting) bosses, which are enough for me. Sorry for that =/
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I wish I would have a garden like this =o
http://img42.imageshack.us/img42/5594/lu...retgar.png
And here are the residents:
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09-13-2009, 07:05 AM
(This post was last modified: 09-13-2009, 07:09 AM by Davy Jones.)
Cadin outdoors, biggest egg I've ever saw:
http://img12.imageshack.us/img12/2425/lu...nouter.png
Talon Mine Graveyard & Exit:
http://img17.imageshack.us/img17/9632/lu...minegr.png
Talon Mine Tileset:
http://img11.imageshack.us/img11/1300/lu...alonmi.png
And a quick rip, the Vile Tribe residents of Talon:
Cadin Inner & Talon Inner&Outer is ripped, but a few animations are missing and I must delete the NPCs & light/fog effects.
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Gosh, I hate these light effects/fogs, I had to replace each 16x16-tile on both maps (the two blue coloured areas):
Cadin inner:
http://img147.imageshack.us/img147/4531/...ninner.png
Cadin tileset:
http://img147.imageshack.us/img147/2363/...tcadin.png
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09-16-2009, 11:36 AM
(This post was last modified: 09-18-2009, 08:54 AM by Davy Jones.)
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