[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


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Porky
#16
Well, I'm trying to get it to look like the official sprite's joint. You can see it on the official sprite.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#17
[Image: lucas19.png]

Trying to redo the shapes of the joints. Ughhh.
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#18
[Image: lucas19.png]

Far right is the newest one. Not sure if I like it.
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#19
yes but you want it to look more like smash than the original game (don't say anything about joe), use less saturation and more hue shifting.
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#20
[Image: lucas19.png]

A,B, or C?
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#21
I'm liking A.
[Image: 27348983yu7.png]
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#22
[Image: lucas19.png]

Personally, I liked C. It showed the "layers" better. I played with that and did the one surrounded by purple. I think it looks good. For a more in-line-with-the-project sprite I did the one to the left of Claus. What do you think?
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#23
That one next to Porky and Claus looks even better.
[Image: 27348983yu7.png]
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#24
You think so? I'm starting to like the outlines. It makes them pop a bit.
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#25
[Image: pod1.gif]
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#26
Is that thing around the leg supposed to be spinning?
[Image: 27348983yu7.png]
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#27
No, it's supposed to be pivoting. It's the leg joint. Needs work, I know.
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#28
The animation's decent, but it's probably going to need some transition frames for smoothness.
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#29
Yeah, I suck at smoothness.
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#30
That metal slug topic in SD has some really smooth machine animations. I know it's a bit different but if I were having trouble with making smooth animations I would probably study some of those.
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