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Ripping Questions
I didn't seem to find this anywhere else in the topic, though with 18 pages I could have missed it... anyway, I was wondering if there's any way other than Animget to rip sprites from PSP games? While Animget does capture every single frame of animation (which is awesome), it also captures all the lighting, motion, and "super move" effects that show up on top of the sprites I'm trying to rip, so I end up having to do a lot of editing just to get the base itself back in shape.
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I'd suggest PMing Random Talking Bush about it - he's done it before.
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Leave behind anything paper
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When there's no Mondays

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Thanks, I'll give that a shot.
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I'd like to ask again, anybody know of any way to rip MAME sprites that are not NeoGeo or Capcom? Or at least an emu that has layer control.
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(07-16-2009, 02:42 AM)Shotgun Saint Wrote: I'd like to ask again, anybody know of any way to rip MAME sprites that are not NeoGeo or Capcom? Or at least an emu that has layer control.
If I remember corectly, Kawaks(NeoGeo/CPS1/CPS2) is the only arcade emulator to have layer control

However, in MAME, there is a tile viewer by pressing F4
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Short question: Is it possible to change the RAM-file of a Playstation-ROM (which you normally use with PSX-VRAM for ripping) back into a savefile? My emulator doesn't want to load these files.

I want to rip a boss again with Animget, because the developers' arrangement is a bit messy:
http://npshare.de/files/1e697602/Lunar%2...n%20KS.png
Too much parts and too difficult for usage =/
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If you're having a problem loading the decompressed savestate, don't delete the original one. Move the decompressed one out of the folder and just remove the .gz of the original.
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That is my problem, I don't have anything but the decompressed savefile (RAM).

If I start a replay, is it possible to cheat with the epsxe-emulator?
Like this one:
Quote:Infinite Health In Battle (All Characters)
800306600055
Gameshark-Code, btw.
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(07-20-2009, 06:04 AM)Davias Wrote: That is my problem, I don't have anything but the decompressed savefile (RAM).

If I start a replay, is it possible to cheat with the epsxe-emulator?
Like this one:
Quote:Infinite Health In Battle (All Characters)
800306600055
Gameshark-Code, btw.
http://pec.duttke.de/
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yay, thx a lot =)

And I see, codes for Alex are already included ^^
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For those people that don't have a good image converter:
> 36-Image Converter
> ImageConvert 1.8
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Hello.
I'm deeply sorry if this question has been already asked, but... anyway.

I'm trying to rip some things from the NDS game Code Geass Lelouch of the Rebellion. I managed to decompress .bin files from the game using a certain tool and now I've got NARC files. I can open those NARC files with NARCExplorer and extract what's inside. I'm pretty positive those are graphic files. So, inside those NARC files are four other files. These are their extensions:
.nanr
.ncbr
.ncer
.nclr

Now what do I do with them? From what I know one of them is a "map file" that can set the tiles right while viewing in a correct tile viewer, while another one is a pallete, another one for animation and another one is the image in question..
The question is, what tile viewer should I use to make something good out of those four files? I tried cristaltile2(i think that's it's name) but it doesn't seem to recognize .ncer files or I'm doing something wrong.

Please, can someone help me?

Oh, and exuse me if I'm missing something obvious here. I'm kinda new to this ripping thing.

Thanks in advance.
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(08-14-2009, 02:59 PM)Kharaxel Wrote: Hello.
I'm deeply sorry if this question has been already asked, but... anyway.

I'm trying to rip some things from the NDS game Code Geass Lelouch of the Rebellion. I managed to decompress .bin files from the game using a certain tool and now I've got NARC files. I can open those NARC files with NARCExplorer and extract what's inside. I'm pretty positive those are graphic files. So, inside those NARC files are four other files. These are their extensions:
.nanr
.ncbr
.ncer
.nclr

Now what do I do with them? From what I know one of them is a "map file" that can set the tiles right while viewing in a correct tile viewer, while another one is a pallete, another one for animation and another one is the image in question..
The question is, what tile viewer should I use to make something good out of those four files? I tried cristaltile2(i think that's it's name) but it doesn't seem to recognize .ncer files or I'm doing something wrong.

Please, can someone help me?

Oh, and exuse me if I'm missing something obvious here. I'm kinda new to this ripping thing.

Thanks in advance.

Try to use Tahaxan.. here.
Mind telling me how you decompressed the .bin files? it'd make my current project easier. Tongue
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http://www.propl.nl/random/DSDecmp.zip
I used this tool. Made by a guy named Barubary.

I will check out Tahaxan, but isn't it just for opening whole roms? Can it open just those files for me? Anyway, brb, checking it out.

!EDIT!

Nope. It will not open just those files. And opening whole rom is pointless because the files are compressed as .bins and Tahaxan will not read that.

Help?
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(08-14-2009, 03:11 PM)Kharaxel Wrote: http://www.propl.nl/random/DSDecmp.zip
I used this tool. Made by a guy named Barubary.

I will check out Tahaxan, but isn't it just for opening whole roms? Can it open just those files for me? Anyway, brb, checking it out.

!EDIT!

Nope. It will not open just those files. And opening whole rom is pointless because the files are compressed as .bins and Tahaxan will not read that.

Help?

Wait, how do you get it to decompress? Whenever I ran/run it it just copies the file to the output folder.
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