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In my opinion, dithering ruins what could have been a wonderful piece in pretty much every situation.
But it's an opinion, don't worry about what I think and just do what you want.
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Keep it up! I wanna see how the cannon comes out.
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Omg make it move now. *cracks whip*
And please, it activates the same enzymes in my system that Zelda does, therefore I say it is Zelda-y, if that offends you, then uh. It's not even close to the Zelda style, it's Zelda-y
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Aside from the sail, everything will be animated through programing (all there is is cog rotation pretty much).
Not gonna bother
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Fixed some stuff, still very messy.
And added a size refrence, Atilus.
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05-19-2009, 09:07 AM
(This post was last modified: 05-19-2009, 09:07 AM by tsr moderation staff.)
(05-18-2009, 08:38 PM)Tuna Unleashed Wrote: The way you shaded it makes it look like you're trying to show depth but failing. If this is for odeka I'd sa you don't want much depth soo... yeah
IMO this applies even more with Atilus right there.
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Some how this seems nostalgic. Great job as always Mozzy.
it looks like a huge cardboard.
aside from that, it's great.