04-13-2009, 02:42 PM
...put her under "free to make"
Forward B: Sound Shock: Nayru pulls out the Harp of Ages and gives it a quick strum, sending out a quick soundwave that on contact, "disables" the other player like Mewtwo's Down B
B: Nayru's Love: Same as Zelda's, but the spinning crystals have a longer reach.
Up B: Time Warp: Nayru dissapears and reapears in a different area. The direction is influenced by the control stick. Any contact with other players will put them in slow motion for a very short time.
Down B: Oracle Switch: Nayru will dissapear and Din will take her place.
Final Smash: Time Stop: Nayru raises her hand into the air and all players are halted for 10 seconds. During this time, Nayru is free to roam and smack the other players. After it stops, all hit players will fly according to the last hit Nayru put on them.
Smash forward: Harp Slice: Nayru will pull out the Harp of Ages and use the decoration on top to slash at an opponent
Smash Down: Sound blast: Nayru will strum the Harp of Ages hard, sending out a shockwave that runs along the ground.
Smash Up: Time Shock: Nayru will hold up her hand creating a small vortex above it that lasts about 3 seconds, sucking in and shocking anything nearby.
All the other moves are for you to decide...I guess I could start on Din.
Din's Moveset:
B: Fire Twirl: Din spins in place with her hands on fire.
Forward B: Season Stream: Din holds the Rod of Seasons in front of her, creating one of four streams: A stream of ice, a stream of waves which put flowers on opponent's heads, a stream of fire, and a stream of wind. Wind does no damage, but blasts the opponent back, and has farthest reach. This lasts while the button is held, but it will diminish over time.
Up B: Fire Dance: Din will leap up into the air twiling, creating an explosion when the move begins.
Down B: Oracle Switch: Din will dissappear and Nayru will take her place.
Final Smash: Din's Fire: Din will thrust her hand in the air, creating an orb of fire that constantly expands for 5 seconds. There are blast box explosions in the center which do no damage to Din.
Smash forward: Season Blast: Din shoots a burst of ice, flower inducing bubble, fire, or wind from her hand. Wind does no damage, but knocks the opponent back the farthest.
Smash Down: Din pounds her fist into the ground, creating two pillars, one on either side of her, made either ice, thorns, fire, or wind. Again, wind does no damage, but is a heavy hit.
Smash up: Flaming Scissor Kick: Din stands on her hands and claps her feet together, creating a burst of fire.
Forward B: Sound Shock: Nayru pulls out the Harp of Ages and gives it a quick strum, sending out a quick soundwave that on contact, "disables" the other player like Mewtwo's Down B
B: Nayru's Love: Same as Zelda's, but the spinning crystals have a longer reach.
Up B: Time Warp: Nayru dissapears and reapears in a different area. The direction is influenced by the control stick. Any contact with other players will put them in slow motion for a very short time.
Down B: Oracle Switch: Nayru will dissapear and Din will take her place.
Final Smash: Time Stop: Nayru raises her hand into the air and all players are halted for 10 seconds. During this time, Nayru is free to roam and smack the other players. After it stops, all hit players will fly according to the last hit Nayru put on them.
Smash forward: Harp Slice: Nayru will pull out the Harp of Ages and use the decoration on top to slash at an opponent
Smash Down: Sound blast: Nayru will strum the Harp of Ages hard, sending out a shockwave that runs along the ground.
Smash Up: Time Shock: Nayru will hold up her hand creating a small vortex above it that lasts about 3 seconds, sucking in and shocking anything nearby.
All the other moves are for you to decide...I guess I could start on Din.
Din's Moveset:
B: Fire Twirl: Din spins in place with her hands on fire.
Forward B: Season Stream: Din holds the Rod of Seasons in front of her, creating one of four streams: A stream of ice, a stream of waves which put flowers on opponent's heads, a stream of fire, and a stream of wind. Wind does no damage, but blasts the opponent back, and has farthest reach. This lasts while the button is held, but it will diminish over time.
Up B: Fire Dance: Din will leap up into the air twiling, creating an explosion when the move begins.
Down B: Oracle Switch: Din will dissappear and Nayru will take her place.
Final Smash: Din's Fire: Din will thrust her hand in the air, creating an orb of fire that constantly expands for 5 seconds. There are blast box explosions in the center which do no damage to Din.
Smash forward: Season Blast: Din shoots a burst of ice, flower inducing bubble, fire, or wind from her hand. Wind does no damage, but knocks the opponent back the farthest.
Smash Down: Din pounds her fist into the ground, creating two pillars, one on either side of her, made either ice, thorns, fire, or wind. Again, wind does no damage, but is a heavy hit.
Smash up: Flaming Scissor Kick: Din stands on her hands and claps her feet together, creating a burst of fire.