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Tripping venusaurs - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Tripping venusaurs (/thread-7934.html) |
Tripping venusaurs - Zac - 07-15-2009 ![]() I'm spriting ever pokemon and giving them my own shine. making the final edits on bulba and ivy, very wip for venusaur. naturaly the char line will be next. RE: Tripping venusaurs - Adam - 07-15-2009 Oh, this is excellent!~ If you get them all finished, you should definitely make a game, man! RE: Tripping venusaurs - Smash - 07-15-2009 I see slight jaggedness all over the sprites, especially on the outline on bulbasaur's back leg, center-left line on bulbasaur's bulb, and on ivy's underside. Ivysaur's leaves are especially good tho. And yeah, you could make the game while you're at it, heh. RE: Tripping venusaurs - Zac - 07-15-2009 Will fix smash. If I had a programmer I would make a game so fast, I've wanted to for a long time. RE: Tripping venusaurs - Ravecat - 07-16-2009 Autumn shiney, woo~! also I know how to use that RMXP pokemon kit, but that's very... meh. RE: Tripping venusaurs - LeleleleMAXIMUM - 07-16-2009 I'm not happy with Bulba's middle "bulb" or however you call it. Middle clove? It's a bit too jagged, especialy its left side (our left) and needs to be properly rounded on its right. And Venosaur isn't very menacing looking. Other than that, they're great. ![]() |