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Angeldemonica's gallery. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Angeldemonica's gallery. (/thread-7557.html) |
Angeldemonica's gallery. - Gwen - 06-27-2009 ![]() ps. i plan on sheeting this for a few games ![]() EDIT: well, i guess i could show other work too. here's a pokemon trainer i made for a fangame called amethyst and opal, didnt get accepted because of the hair for some reason.. here's a JUS cloud. ![]() here's nioshi v.1.0, ![]() ![]() all of this is custom, i dont edit unless i cant make the effects, im still workin on how to make good custom effects. ^.^ anyways thats all for now ![]() RE: Angeldemonica's gallery. - Gwen - 06-28-2009 bump ![]() RE: Angeldemonica's gallery. - bnewton - 06-29-2009 double-posting isn't advisable, but you need to try and make the sprites look smoother and more natural-looking than they are, unless the sprite is supposed to look that way, which by the way isn't a very good idea. RE: Angeldemonica's gallery. - Gwen - 06-29-2009 im sorry, but i dont get what you mean, do you mean color wise, outline wise or something totally different? im not savvy with spriter terminology. |