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Mario (Nintendo) - Printable Version

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RE: Mario (Nintendo) - Rob - 06-21-2009

[Image: modgenmariov2m.png]

someone on MFS showed me a better concept on how it should look like


RE: Mario (Nintendo) - Deebs - 06-21-2009

Better belly highlight, I think.

EDIT: Seeing how many changes and revisions this has gone through, I return to my earlier statement of "we should figure out how we want this to look before doing most poses for the project", because if we keep changing things before coming to something definite we're going to have to keep changing the additions to the sheet over and over again.


RE: Mario (Nintendo) - GrooveMan.exe - 06-21-2009

The hat and the overalls don't need the brightest highlight. Unlike Sonic characters (who have been represented in a lot of the games as looking 'shiny'), Mario doesn't have that so much. The hat looks more like plastic than cloth ATM.


RE: Mario (Nintendo) - Rob - 06-21-2009

(06-21-2009, 05:11 PM)Deebs Wrote: Better belly highlight, I think.

EDIT: Seeing how many changes and revisions this has gone through, I return to my earlier statement of "we should figure out how we want this to look before doing most poses for the project", because if we keep changing things before coming to something definite we're going to have to keep changing the additions to the sheet over and over again.

I know, which is why I haven't done mostly any work on poses yet.


RE: Mario (Nintendo) - Deebs - 06-21-2009

(06-21-2009, 05:20 PM)GrooveMan.exe Wrote: The hat and the overalls don't need the brightest highlight. Unlike Sonic characters (who have been represented in a lot of the games as looking 'shiny'), Mario doesn't have that so much. The hat looks more like plastic than cloth ATM.

You make a good point. I just worry about it fitting in with the other sprites.


RE: Mario (Nintendo) - mutantyoshi - 06-21-2009

(06-21-2009, 05:20 PM)GrooveMan.exe Wrote: The hat and the overalls don't need the brightest highlight. Unlike Sonic characters (who have been represented in a lot of the games as looking 'shiny'), Mario doesn't have that so much. The hat looks more like plastic than cloth ATM.

I practically said that.


RE: Mario (Nintendo) - GrooveMan.exe - 06-22-2009

(06-21-2009, 07:38 PM)Deebs Wrote:
(06-21-2009, 05:20 PM)GrooveMan.exe Wrote: The hat and the overalls don't need the brightest highlight. Unlike Sonic characters (who have been represented in a lot of the games as looking 'shiny'), Mario doesn't have that so much. The hat looks more like plastic than cloth ATM.

You make a good point. I just worry about it fitting in with the other sprites.

The proportions and palette do that for you more than the placement of highlights.

If it becomes problematic, find a screenshot of Mario & Sonic Olympics or Brawl with them side by side, and use that as a reference (I'm aware that the Genesis style is more 'Chibi' than Modern Sonic, but a reference point is a reference point).


RE: Mario (Nintendo) - Rob - 06-22-2009

(06-22-2009, 04:11 AM)GrooveMan.exe Wrote: The proportions and palette do that for you more than the placement of highlights.

If it becomes problematic, find a screenshot of Mario & Sonic Olympics or Brawl with them side by side, and use that as a reference (I'm aware that the Genesis style is more 'Chibi' than Modern Sonic, but a reference point is a reference point).

>Comparing Proportions on something that's really out of proportion like Smash Bros.

I have compared two models of them of the same game and they almost look the same size.


RE: Mario (Nintendo) - Shadowth117 - 06-22-2009

Here's some comparison renders using the models from Brawl: http://img198.imageshack.us/gal.php?g=msb.png
Ignore the pupil less eyes since Brawl models seem to store their eyes separately.

As you can see, Mario is slightly shorter than Sonic which would realistically make him a little less than 3 feet tall.


RE: Mario (Nintendo) - GrooveMan.exe - 06-23-2009

(06-22-2009, 02:00 PM)Rob Wrote: >Comparing Proportions on something that's really out of proportion like Smash Bros.

They rescale excessively large or small characters for sake of crossover. Doing Mario in a Sonic style is (guess what?) a crossover

And although they're the sanme height, the body and limb lengths are different. It would be logical to keep the head size similar though, I suppose.


RE: Mario (Nintendo) - Deebs - 06-23-2009

(06-23-2009, 08:35 AM)GrooveMan.exe Wrote:
(06-22-2009, 02:00 PM)Rob Wrote: >Comparing Proportions on something that's really out of proportion like Smash Bros.
They rescale excessively large or small characters for sake of crossover.

For instance in the Smash games, compare Kirby's height to Samus's. Samus is supposedly around 6 to 7 feet tall, and Kirby... well, you'd see what I mean then. The Smash games aren't a good reference for size, as mentioned.


RE: Mario (Nintendo) - The KKM - 06-24-2009

Mario is supposed to be a chibi italian plumber. That would make him around 1.50?


RE: Mario (Nintendo) - Rob - 06-24-2009

[Image: modgenmariov2.png]

-Added Mario Crouching

I'm not sure about how to make it look like in this style but I used the sprite on the left as a refrence


RE: Mario (Nintendo) - A.J. Nitro - 06-24-2009

Looks pretty good actually.


RE: Mario (Nintendo) - Koreo the Fox - 02-26-2010

[Image: SML93759.PNG]