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redblueyellow's submissions - Printable Version

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RE: redblueyellow's submissions - Ploaj - 06-22-2012

Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated Wink

Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.

Sorry for barging in on rby's submissions thread Ouch!


RE: redblueyellow's submissions - Clowcardruler - 06-22-2012

(06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated Wink

Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.

Sorry for barging in on rby's submissions thread Ouch!

T_T I just want the trainer animations SO BAD

hey, are those really all the VS mugshots in the game :/


RE: redblueyellow's submissions - Barubary - 06-23-2012

(06-22-2012, 10:35 PM)Clowcardruler Wrote:
(06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated Wink

Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.

Sorry for barging in on rby's submissions thread Ouch!

T_T I just want the trainer animations SO BAD

hey, are those really all the VS mugshots in the game :/
Assuming you mean the front-facing trainer sprites, those are still just sprite-based animations, just with a higher level file than Tinke knows about. If you want an approximation of what the animations look like (rotations and scaling are still a bit off), use Oil of Vitriol (on the NANR tab, select the Debug->Rotation Origin->0,0 option if it's not already selected).
[Image: 0012_0.gif]


RE: redblueyellow's submissions - Avegaille - 06-23-2012

(06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated Wink

Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.

Sorry for barging in on rby's submissions thread Ouch!

Yeah, I warned him that's it's not possible atm see ->"(and hopefully it'll be supported)", but it was possible in some images in Pokemon Conquest if coded correctly.

Barubary's technique should be more appropriate at this time.


RE: redblueyellow's submissions - redblueyellow - 06-25-2012

Pokemon Black/ White 2 rips cont.

[Image: keldeoandkyuremtransformationsicon.png][Image: keyitemsicon.png][Image: 4thgymtelevisionicon.png]

EDIT: Haha, no worries, you guys didn't barge in. Tongue


RE: redblueyellow's submissions - redblueyellow - 06-26-2012

Some more sheets:

[Image: medalsicon.png][Image: pokedexcompletionicon.png]
Pokemon Black and White 2

[Image: itemsicon.png]
Rune Factory 3


RE: redblueyellow's submissions - redblueyellow - 06-27-2012

Another HUGE update! Wink

[Image: hugebaticon.png][Image: hugeraticon.png]
Shining Force 2

Just a few more Shining Force 2 enemies and Black/ White 2 sheets left!

EDIT: Also, here's a minor update for the overworld entities sheet for B/W 2:

http://i.minus.com/iUcFeubbgj1uS.png


RE: redblueyellow's submissions - Dazz - 06-28-2012

All sorted! Great stuff dude, sorry for the delay!


RE: redblueyellow's submissions - redblueyellow - 06-28-2012

N Mugshot, VS Backgrounds, Death Archer, Galam Mage and Goblin added 6/28:

[Image: nmugshoticon.png][Image: vsbackgroundsicon.png]
Pokemon Black/ White 2

[Image: deatharchericon.png][Image: galammageicon.png][Image: goblinicon.png]
Shining Force 2

Whelp, that's the last of Shining Force 2 enemies. Onto the playable characters! Tongue


RE: redblueyellow's submissions - Ton - 06-28-2012

Yessssssssssss! Big Grin


RE: redblueyellow's submissions - Ton - 06-28-2012

Is there a Bishop enemy from the chess board? I don't see one on the site.


RE: redblueyellow's submissions - redblueyellow - 06-28-2012

Yep, it's under Evil Bishop (Chess).

http://www.spriters-resource.com/genesis/sf2/sheet/45887

I can make a different icon if needed. Also, I found a random enemy that I missed.

[Image: galamarchericon.png]


RE: redblueyellow's submissions - Ton - 06-28-2012

Ahh, gotcha. There's a great site out there with a list of all the enemies.
http://sf2.shiningforcecentral.com/pages/characters_monsters.html


RE: redblueyellow's submissions - redblueyellow - 06-28-2012

Yeah, I've been using a decent SF2 site to keep track of which enemies I ripped, but it was missing a few.


RE: redblueyellow's submissions - redblueyellow - 06-29-2012

A very Shining update (6/29/12):

[Image: Skreechicon.png]
Shining Force 2

[Image: chapterbackgroundsicon.png][Image: mugshotsicon.png][Image: otherscreensicon.png][Image: statusscreensicon.png]
Shining Force Feather (DS)

[Image: shiningforcefeathericon.png]

If anyone knows of a decent method for ripping PSP/ PS2 games, I'm really interested in ripping from the Shining games on there.