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The megaman 8 project - Printable Version

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Pages: 1 2


The megaman 8 project - waluigi fan bros - 05-19-2009

This game needs ripping so i started ripping from and created this project.
Megaman-Sad
Protoman-Sad
DR.Wily-Sad
Duo-Sad
Cutman-Smile Deathbringer
Woodman-Smile Deatbringer
Astroman-Sad
Clownman-Sad
Grenademan-Sad
Shearchman-Sad
Swordman-Smile Waluigi fan bros
Aquaman-Sad
Tenguman-Sad
Frostman-Sad
Green-devil-Sad
Claw crab-Smile Raccoon Sam
Backrounds-Sad
Font-Sad
Wily stage bosses-Sad
Friendly characters-Sad
Enemies-Sad
Heres my current progress on swordman.
[Image: swordman.png]sheet
Sad=not taken Big Grin=taken Smile=complete


RE: The megaman 8 project - PrettyNier - 05-19-2009

Why is there nothing for standard enemies in that list?


RE: The megaman 8 project - waluigi fan bros - 05-19-2009

sorry i forgot that.


RE: The megaman 8 project - Ton - 05-19-2009

Oh, cool. Can't wait for more!


RE: The megaman 8 project - Raccoon Sam - 05-20-2009

SUPER FIGHTING ROOBOOOTT
MAY-GAH MAN

I remember Mega Man 8 alright. Looked into its contents a while back.
./STDATA/ contains all the sprites as PAC files. PLAYER.PAC is 224kb and contains Mega Man's (And Rush's) sprites and palettes. Observe below (2-Dimensional, 4pbp linear, reverse order).
[Image: kuva_7381.png]
On the top you see some Mega Man sprite, the palette chunks at the middle, and some misc sprites at the bottom.
So in a way, ripping would be easy with just Tile Molester, yes?
No.
Some of the sprites must be layered on top of each other, sometimes even with sub-tile accuracy, which is definitely not what TM nor anyone with a brain can do.
At the moment, I'm looking for tilemap tables that store the information of how these sprites should be assembled. Hopefully they're here somewhere and ripping will be a cakewalk after that.

But I don't have the ISO? What do I doooo?
Well, considering that ISOs are a bit harder to find across the internets than ordinary, say, NES ROMs, I thought it'd help if I upload the whole STDATA folder. The sprites only take 20,6 MB of the whole 347,6 MB of the disc's size, so I thought uploading only 6% of the original wouldn't be considered a too huge copyright infringement (like you'd care anyway, wololololo).
The RAR'd one takes 5MB anyway. Knock yourselves out.

EDIT: I'm also working on the level 1 boss tentacle thing guy


RE: The megaman 8 project - waluigi fan bros - 05-22-2009

Do you mean this one?[Image: Mm8ClawCrabsprite.png]
EDIT:i Updated the swordman image.


RE: The megaman 8 project - Raccoon Sam - 05-23-2009

Definitely not one of my better sheets, but I guess it'll do.
Hit me if I missed something.
[Image: tentaclemonster.png]


RE: The megaman 8 project - Ton - 05-23-2009

*hits its weak point for massive damage*
Good job. Smile


RE: The megaman 8 project - Dazz - 05-24-2009

Great job RS! Big Grin


RE: The megaman 8 project - waluigi fan bros - 05-25-2009

Is claw crab finished?


RE: The megaman 8 project - Deathbringer - 06-02-2009

I already have Cutman and Woodman finished along with some other enemies. I'll upload them here when I set them up.

[Image: megaman8__woodman__icon.png]


RE: The megaman 8 project - Ton - 06-02-2009

I am so happy right now.


RE: The megaman 8 project - Deathbringer - 06-03-2009

[Image: megaman8__cutman__icon.png]


RE: The megaman 8 project - waluigi fan bros - 06-03-2009

ok i will update the first post.


RE: The megaman 8 project - Ton - 06-03-2009

Great job! Is that Sword Man done too? Awesome!