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Fantasy Smash Project - Printable Version

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+------ Thread: Fantasy Smash Project (/thread-510.html)



RE: Fantasy Smash Project - D2S-Speed - 06-03-2009

(06-03-2009, 05:22 PM)HyperSonic92 Wrote: That's okay. I was just wondering

okay cool when do you think you'll be finished animating


RE: Fantasy Smash Project - BrawlLuvr - 06-03-2009

HEY!! Has anyone thought of adding Knuckles?...


RE: Fantasy Smash Project - HyperSonic92 - 06-04-2009

(06-03-2009, 05:45 PM)The Master Sonic Brawler Wrote:
(06-03-2009, 05:22 PM)HyperSonic92 Wrote: That's okay. I was just wondering

okay cool when do you think you'll be finished animating
Done two taunts. After the 3rd one I'll show them off


RE: Fantasy Smash Project - D2S-Speed - 06-04-2009

(06-04-2009, 10:21 AM)HyperSonic92 Wrote:
(06-03-2009, 05:45 PM)The Master Sonic Brawler Wrote:
(06-03-2009, 05:22 PM)HyperSonic92 Wrote: That's okay. I was just wondering

okay cool when do you think you'll be finished animating
Done two taunts. After the 3rd one I'll show them off

sweet alright


RE: Fantasy Smash Project - HyperSonic92 - 06-04-2009

Here's two of the taunts dude. I'll have more soon


RE: Fantasy Smash Project - D2S-Speed - 06-04-2009

thanks so far so good i kinda like the 1st one but i need to make it a little bit slower i think


RE: Fantasy Smash Project - HyperSonic92 - 06-05-2009

And maybe fix the face of it. You made the hat tilt downward but not the face.

And maybe make the cape flow more in Taunt 3


RE: Fantasy Smash Project - MaverickETC - 06-05-2009

Hey, that Geno looks EPIC Big Grin !!

Also, I'd like to throw out a suggestion: Spike from Ape Escape. I was thinking about doing him, but just in case someone really wants to do it...

But back to Geno, what would his Up+B be?


RE: Fantasy Smash Project - D2S-Speed - 06-05-2009

@: Hyper Sonic oops i know what you mean with the first taunt third one ill fix that

@: MaverickETC his up B will be star flight its like fox's firefox but without fire

EDIT: also here me out hyper sonic i have a few ideas for smash attacks

Up Smash: Geno sends out Mallow and Mallow uses Lighting causing electrical damage

Down Smash: Geno punches the ground with star energy and it creates a somewhat forcefield aroung him while doing damage to the opponents

Side Smash: Geno grabs a red star and throws it on the ground causing an explosion just like Snake's side smash

please tell me what you think i really wanna try these out


RE: Fantasy Smash Project - AEM - 06-05-2009

No, A better Moveset for smashes

Forward Smash
Geno throws his fists and it flies forward.
Upward smash,
PErhaps A strong Kickflip, (I am Aware that Geno doesn't move much but I find it much more suitable then Mallow Appearing out of No where)
Downward Smash,
He fires his Star gun toward the ground
(Like Snakes Forward smash)

Also, for specials
Neutral,
Geno Fires Bullets using his hand gun. If Charged long enough He'll fire a star, or he'll put his second arm and duo fire (Your Decision)
If charged long enough it'll explode (Think Diddy)
Forward and Backward,
Geno Beam,
Geno Fires a beam forward.
Upward,
Geno Whirl,
Geno Spins above, (If done correctly it'll cause a lot more damage to oppenent) Basically think Luigi...
Downward,
I have no idea, anything would be appreciated.
EDIT:
OH SHOOT,
I'm sorry didn't notice the sheet on page 138...
Well,
I hope you use some of these...


RE: Fantasy Smash Project - tsr moderation staff - 06-06-2009

[Image: vjoejump.gif]
[Image: vjoealtjump.gif]


RE: Fantasy Smash Project - Omegakyogre - 06-06-2009

(06-06-2009, 12:30 AM)Tuna Unleashed Wrote: [Image: vjoejump.gif]
[Image: vjoealtjump.gif]

Wonderful, the only thing that's nagging at me is how his left (our right) arm and foot both seem like they skip when he transitions fully to 'falling' (looking at it now, it may be the transition from fully 'falling' frame 1 to frame 2). Slightly editing the last jump->fall frame (or, the first fall frame, whichever it is) would fix that.
Still, nice job.


RE: Fantasy Smash Project - tsr moderation staff - 06-06-2009

It makes it look more dynamic that way. Seriously, when the transition was less drastic the whole sense of timing went down the tubes. Although his left foot has a twitch that's bothering me.


RE: Fantasy Smash Project - D2S-Speed - 06-06-2009

(06-06-2009, 12:30 AM)Tuna Unleashed Wrote: [Image: vjoejump.gif]
[Image: vjoealtjump.gif]

to me the second one looks the best and you're right gives it more of a dramatic look

EDIT:Ariand54321 some of these smashes are kinda good but i wanna try out the down smash I thought of at least but Hyper Sonic usually thinks of the smashes for me.


RE: Fantasy Smash Project - tsr moderation staff - 06-06-2009

as I said before, I'm making both versions as it really isn't any extra effort and some people like the first one.