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Fantasy Smash Project - Printable Version

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+------ Thread: Fantasy Smash Project (/thread-510.html)



RE: Fantasy Smash Project - A.J. Nitro - 01-19-2009

Those 2 extra frames really made a difference.


RE: Fantasy Smash Project - Omegakyogre - 01-19-2009

Undoubtedly. The first version of the animation (I didn't post it) was only four frames shorter than the final version, and it looked terrible and choppy.


RE: Fantasy Smash Project - Green Fire Kirby - 01-23-2009

Hey. Back. And I'm done a sheet! (Finally.)Wink And it's the first item. The Dice Block! [Image: DiceBlock-1.png] I would like any suggestions, comments, or animations. Also, good work on the project everyone!


RE: Fantasy Smash Project - Omegakyogre - 01-24-2009

What does it.. do?


RE: Fantasy Smash Project - Green Fire Kirby - 01-24-2009

When it appears, it starts flipping through the numbers randomly, like when you go to hit it in Mario Party. When you grab it, it stops on the current number, the number tells how powerful the item is, like Mr. G&W's Judgement special. And when it hits the opponent, it disappears leaving the number. and then it ends.


RE: Fantasy Smash Project - Wes - 01-24-2009

So does it turn into a random item, like 1 being Mr. Saturn and 10 being a Homerun Bat or something? or do you throw the block itself, with the number deciding how much damage it does, Like Peach's turnips?


RE: Fantasy Smash Project - soulcaliburfan - 01-24-2009

I say it should work like game and watch's hammer. But, it only hits an opponent if they are in a certain range.


RE: Fantasy Smash Project - Kirbyfan - 01-24-2009

Gooey looks like he's gonna be, well, I can't really find a better word than Chuck Norris.........
anyways, nice job omega.


RE: Fantasy Smash Project - Green Fire Kirby - 01-24-2009

(01-24-2009, 12:41 PM)EpicWes Wrote: So does it turn into a random item, like 1 being Mr. Saturn and 10 being a Homerun Bat or something? or do you throw the block itself, with the number deciding how much damage it does, Like Peach's turnips?

The second. I thought it was obvious.Blank


RE: Fantasy Smash Project - Gors - 01-25-2009

The numbers on the dice doesn't look good... May be the rotation, though.


RE: Fantasy Smash Project - D2S-Speed - 01-25-2009

Ag when i get done with one character i'd like to maybe add the Elite Beat Agents its a good game ive been playing and maybe if its okay to add them to the roster


RE: Fantasy Smash Project - Kairos - 01-25-2009

(01-25-2009, 03:33 PM)supersmashbrosspriter1207 Wrote: Ag when i get done with one character i'd like to maybe add the Elite Beat Agents its a good game ive been playing and maybe if its okay to add them to the roster

Instead of the whole EBA why not Agent J/Spin or something?


RE: Fantasy Smash Project - Gors - 01-25-2009

Well, here's the progress.

[Image: 90651545gg4.gif]

Shield.


RE: Fantasy Smash Project - Angelglory - 01-25-2009

[Image: kosmos-prepare.gif]
Obviously WIP, the finished animation will be much smoother and more complete. I also need to add the before frames which transition from the appearing/falling animation. It'll be super sexy in the final product. Cute

For those who don't know or didn't see the message when I posted, KOS-MOS appears and uses X-Buster then vanishes.


RE: Fantasy Smash Project - tsr moderation staff - 01-25-2009

Looks awesome.
Anyway, [Image: vjoegetupledgehe8.gif]