Fantasy Smash Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project (/thread-510.html) Pages:
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RE: Fantasy Smash Project - Omegakyogre - 01-17-2009 Heh, Joe's block kind of looks like a facepalm. I like it. I'm starting work on Aerials now, so expect those to be posted sometime within the next couple of days. RE: Fantasy Smash Project - Gors - 01-19-2009 The A+A combo is done. I think it's better than the Punch+uppercut I had in mind. RE: Fantasy Smash Project - Kirbyfan - 01-19-2009 It looks good, but I don't think the she should punch at you, but forward. LIke the first punch. RE: Fantasy Smash Project - andrio - 01-19-2009 I can barely see the first punch. Slow down the first punch..maybe? RE: Fantasy Smash Project - Gors - 01-19-2009 That version was to show up the ribbons. If you want the punch as a whole, check out the older version... RE: Fantasy Smash Project - killme - 01-19-2009 Long time no see, peoples I haven't been able to work on Lolo for a while, but I managed to get this done Could somebody animate? RE: Fantasy Smash Project - Kitsu - 01-19-2009 Hi. RE: Fantasy Smash Project - Gors - 01-19-2009 his face shouldn't be moving like that with that feet animation. Also, he turns way too much for a walk animation. RE: Fantasy Smash Project - King of Bad Posters - 01-19-2009 his face should be profiled a little move a little not soo much. What you have there is too much movement. RE: Fantasy Smash Project - Omegakyogre - 01-19-2009 Fair [Forward Air]: Here're the individual frames: I really like that animation, Gorsal. RE: Fantasy Smash Project - King of Bad Posters - 01-19-2009 It's overall good, but the outline blinks as if he is trembling. If this was done purposely then its fine. RE: Fantasy Smash Project - Omegakyogre - 01-19-2009 Yep, that's intentional. Remember, he's in the air while this is happening, so if he's spinning he's going to be undulating a bit. The same thing occurs when he performs his mid-air jump. It keeps the animation interesting besides the fact. RE: Fantasy Smash Project - Gors - 01-19-2009 it should have a transition frame near the end, when he returns to the falling animation. Aside from that, great job on Gooey! Also, thanks. I'm working on Defense now... Hope it goes alright. RE: Fantasy Smash Project - Boo - 01-19-2009 (01-19-2009, 08:19 PM)omegakyogre Wrote: Fair [Forward Air]: Awesome... just awesome. RE: Fantasy Smash Project - Omegakyogre - 01-19-2009 (01-19-2009, 09:14 PM)gorsal Wrote: it should have a transition frame near the end, when he returns to the falling animation. Aside from that, great job on Gooey! Also, thanks. Yeah, I contemplated that myself. I'll add it. - Here's the finished animation. I added two more frames to it. |