Fantasy Smash Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project (/thread-510.html) Pages:
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RE: Fantasy Smash Project - Gors - 12-16-2008 Duck animation... RE: Fantasy Smash Project - CeeY - 12-16-2008 (12-16-2008, 05:43 PM)gorsal Wrote: Duck animation...To tell you the truth she looks like she wants to hump someone. But the stance starts out good. Make it so she moves her head downward, that way she looks like shes ducking. RE: Fantasy Smash Project - Gors - 12-16-2008 yeah, my animator messed up again and sped up my gif. It should be slower. I'll make the 'idle from ducking' transition soon. The only problem is that there's no transitions in the original game, so I need to create my own. thanks RE: Fantasy Smash Project - blackalakazam - 12-19-2008 I have a question i would like to make some sprites myself but im wondering, do i have to take some of the "free to make" at the first post or can i start making another game character? RE: Fantasy Smash Project - Kairos - 12-19-2008 It's up to you. But some people might rget pissed if you make a new character. Doesn't matter to me though. RE: Fantasy Smash Project - Weston404 - 12-19-2008 whatever happened to that Spyro WIP? Spyro is kinda neglected nowadays. RE: Fantasy Smash Project - Gaia - 12-19-2008 (12-19-2008, 06:03 PM)Weston404 Wrote: whatever happened to that Spyro WIP? Crash is the talk of the town, nowait, both are shadows on who they used to be. RE: Fantasy Smash Project - Omegakyogre - 12-20-2008 Here's Gooey's Up Special. I plan on adding a few more features to it. Right now you can control its direction, and he'll bounce if you make him hit the ground with it. Eh, the animation might be choppy. I'm not sure why; it should be running at a solid 20 fps. It might be my computer hiccuping, actually. RE: Fantasy Smash Project - blackalakazam - 12-20-2008 @Weston404 I was actually thinking to make a spyro one can i just post how far i have come whit the sheet here? RE: Fantasy Smash Project - sparkyboy734 - 12-20-2008 Hi guys you might remember me (some of you), and you always said i couldn't handle critisism . But now ive changed. so now I wanna come back. So Can I? RE: Fantasy Smash Project - HyperSonic92 - 12-20-2008 (12-20-2008, 02:47 AM)omegakyogre Wrote: Here's Gooey's Up Special.Ya know all the Gooey animations you make always turn out so cool and fluid. And the sprites are good too. Any progress on Viewtiful Joe? I liked those too RE: Fantasy Smash Project - Gors - 12-20-2008 (12-20-2008, 04:44 AM)sparkyboy734 Wrote: Hi guys you might remember me (some of you), and you always said i couldn't handle critisism . But now ive changed. so now I wanna come back. So Can I? yeah, sure. Another chance wouldn't hurt RE: Fantasy Smash Project - Zabi - 12-20-2008 oh boy, you're all doing a really great job on Joe, Gooey and Marina! I'm sorry for not having so much progress, I couldn't find much time for continuing with Bomberman, I hope that will change. Here's the running animation: (don't worry about the color and speed, I'm just a crappy animator) I could need some comments on it. RE: Fantasy Smash Project - sparkyboy734 - 12-20-2008 (12-20-2008, 06:30 AM)gorsal Wrote:(12-20-2008, 04:44 AM)sparkyboy734 Wrote: Hi guys you might remember me (some of you), and you always said i couldn't handle critisism . But now ive changed. so now I wanna come back. So Can I? Thanks RE: Fantasy Smash Project - Omegakyogre - 12-20-2008 Bomberman's run looks pretty decent, actually. I'd just say to make his arms slow down when they reach the apex of either side of the swing. Quote:Ya know all the Gooey animations you make always turn out so cool and fluid. And the sprites are good too.Thank you very much for that. In all honesty, when you're spriting a blob, it's not very hard to go the extra few yards and sprite a few more frames for fluidity. I'm lucky in that regard, I suppose. |