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More Homestar Runner RPG (atari) sprites - Printable Version

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More Homestar Runner RPG (atari) sprites - SleepyHarry - 03-15-2009

I have gotten a better emulator, (stella is SO much better than ZX-whatever-its-called) and have been able to get more sprites from HRRPG now;

That granted, I've updated the outdoor sprites, and ripped the indoor, pause screen and intro screen sprites.

[Image: outdoors_icon.png] [Image: indoori.png][Image: startscreeni.png][Image: pausescreeni.png]


RE: More Homestar Runner RPG (atari) sprites - Dazz - 03-15-2009

Why are the last icons so different?


RE: More Homestar Runner RPG (atari) sprites - SleepyHarry - 03-15-2009

(03-15-2009, 04:04 AM)Dazz Wrote: Why are the last icons so different?

ah, well, it seems the first icon (which was already uploaded onto the site for the overworld sheet) was actually too small (not made in Barubary's icon-maker) , whereas the other three are the correct size. So, they contrast.


RE: More Homestar Runner RPG (atari) sprites - Ngamer01 - 03-15-2009

Um... Are the HR RPG sprites supposed to have faded colors? I'm thinking the colors should be brighter here.


RE: More Homestar Runner RPG (atari) sprites - Dazz - 03-15-2009

Can you fix the first icon?


RE: More Homestar Runner RPG (atari) sprites - Random Talking Bush - 03-15-2009

(03-15-2009, 02:39 PM)Dazz Wrote: Can you fix the first icon?
Since I already fixed that icon up when the older version was put up on tSR, you don't need to.

[Image: outdoors_icon.png]


RE: More Homestar Runner RPG (atari) sprites - SleepyHarry - 03-16-2009

(03-15-2009, 11:30 AM)Ngamer01 Wrote: Um... Are the HR RPG sprites supposed to have faded colors? I'm thinking the colors should be brighter here.

No, the palette is correct. The overworld sprites are fairly dark, and the overall palette for the game isn't very bright.

Oh, and thanks to Chack'n.


RE: More Homestar Runner RPG (atari) sprites - Dazz - 03-16-2009

Alright, cool stuff.