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Old Skool Is Koolz - Printable Version

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Old Skool Is Koolz - [robo9] - 03-09-2009

Well I decided to make a shroob sprite, but since I ultimately phail at ML style, I decided to concoct an 8-bit Shroob concoction. CC would be appreciated.... Also added is a luigi!
[Image: 1-2.png][Image: we.gif]
[Image: weegee.png][Image: tink.png]
Oh, and here is a sprite of my poodle Tink.


RE: Yeah, in ML3 I was frozen. Frozen in time! - Bear Saxaphone - 03-09-2009

So wait, its supposed to be 8-bit, just with ml3 colors.


RE: Yeah, in ML3 I was frozen. Frozen in time! - Mallacxo - 03-09-2009

8-Bit Luigi and Mario will have a hard time defeating them. :0


RE: Yeah, in ML3 I was frozen. Frozen in time! - [robo9] - 03-09-2009

(03-09-2009, 06:54 PM)Frostbite Wrote: So wait, its supposed to be 8-bit, just with ml3 colors.

No, I used the colours from the 8 bit pallete I had recieved.( Remember my oilman edit?) The colours are just amazingly close.....


RE: Yeah, in ML3 I was frozen. Frozen in time! - [robo9] - 03-16-2009

:Update:
Added the gun poses and an attemp at a walking....CC would be appreciated...:p


RE: Yeah, in ML3 I was frozen. Frozen in time! - Bear Saxaphone - 03-16-2009

Its not bad, but the walking is pretty bad. It looks like he's rocking back and forth.


RE: Old Skool Is Koolz - [robo9] - 03-20-2009

Added an Luigi, there something wrong with him but I can't put my finger on it...


RE: Old Skool Is Koolz - Wes - 03-21-2009

Neither of those sprites are 8-bit. 8-bit doesn't mean tiny with no shading. 8 bit means it has 3 colors and one transparency. There a re more rule that could allow you to have more colors, but they'[re complicated because it involves spriting different moving parts. But for now, just stick to 3 colors per sprite. The shroop has 5 colors and Luigi has 10.


RE: Old Skool Is Koolz - Gors - 03-21-2009

Yeah, EpicWes is right. you should use less colors, and your sprite's height and width should be multiples of 8. Also, you can use more than 3 colors if you do one of those things...

1-Overlap a different sprite on the bigger one. This allows you to add 3 more colors to your sprite. But, the overlapping sprite needs to be small, because the NES can't handle a lot of sprites at the same time.

2-Divide the whole sprite in two small sprites. If your sprite has, for example, 16 width x 32 height, you can divide it in two squares of 16x16 each. You can use 3 colors and 1 transparency on each of those squares. This technique can be seen on NES Contra.

3-Divide the sprite in 8x8 squares. This one is time-consuming, but if you REALLY need a lot more than 3 colors, this might work. Each 8x8 squares can handle 3 different colors and one transparency. Though, you need to be really skilled to do this, because it works like a jigsaw puzzle: some pieces might not fit very well. Also, you can't exceed 25 colors, beucase this is the max colors possible in one screen (NES limitations). This technique works well for big pixelarts (like the title screen).


RE: Old Skool Is Koolz - [robo9] - 04-03-2009

Update time!:p I made a new palette for shorrob with only 3 colours, and I thought those were the best out of the other combinations. I added a fireball sprite and a frame of him throwing it, which I am gonna have to reshade though...And lastly, I added a sprite of my little poodle Tink.